Year One Budget — Personnel
People costs for Augmented Traveler's first year (studio setup + the Maria Mitchell production), M0–M11, in two scenarios. Rates are US remote market rates researched on 19 September 2026. Hardware and software are in Year One Budget — Draft; everything is combined in Year One Budget — Combined Summary.
The two scenarios
| Scenario A — Full-time studio | Scenario B — Lean core + task contracts |
| Idea | Build an in-house team that carries from one character to the next | Keep a small permanent core; contract specialists for the hours each task needs |
| Full-time hires | 11: AI Conversation Engineer, Unreal Engineer, DevOps Engineer, Conversation Designer, Character Artist, Technical Animator, Environment Artist, Character Technical Artist (Groom and Cloth), XR Engineer, Mobile AR Engineer, QA Tester | 3: AI Conversation Engineer, Unreal Engineer, DevOps Engineer |
| Full-time people incl. founders | 13 | 5 |
| Contracted | Research, costume, performance, installation, accessibility | Everything else: modeling, grooms, Marvelous Designer, writing, animation, environments, XR, mobile AR, QA, performance, installation |
| Year-one personnel cost | $978,364–$1,619,004 | $567,806–$1,104,792 |
Assumptions
- Founders: CEO (executive producer) and CTO (technical director), in different cities. Founder pay is not included in either scenario.
- Employees cost base × months ÷ 12 × (1 + 25–35% employer load). BLS puts private-industry benefits at 30% of total compensation (June 2026); a lean startup package is lower.
- Contractors are paid hourly for the hours the task needs, with no load; their hourly rates are higher than employee equivalents.
- Year-one decision: every person bills as their own LLC or sole proprietorship. Employer taxes, benefits and misclassification risk are covered in Self-Employment — Contractors vs Employees.
- Performers use SAG-AFTRA Interactive Media scale (effective 1 November 2026) in both scenarios.
- Stage and studio rentals are in the hardware budget and not repeated. Rights counsel is a professional service, listed separately.
- The optional visionOS developer is excluded from totals in both scenarios.
Roll-out and cost by role
| Role | Group | A: engagement | A: window | A: cost | B: engagement | B: window | B: cost |
| Position — CEO (Founder) | Founders | Founder (in place) | M0–M11 | not included | Founder (in place) | M0–M11 | not included |
| Position — CTO (Founder) | Founders | Founder (in place) | M0–M11 | not included | Founder (in place) | M0–M11 | not included |
| Position — AI Conversation Engineer | Engineering | Full-time remote employee | M1–M11 | $126,042–$198,000 | Full-time remote employee | M1–M11 | $126,042–$198,000 |
| Position — Historian of Record | Research | Contract, 480–620 hours | M1–M11 | $24,000–$62,000 | Contract, 480–620 hours | M1–M11 | $24,000–$62,000 |
| Position — Corpus Editor | Research | Contract, 300–450 hours | M1–M3 | $9,000–$22,500 | Contract, 300–450 hours | M1–M3 | $9,000–$22,500 |
| Position — Conversation Designer | Writing | Full-time remote employee | M1–M11 | $80,208–$123,750 | Contract, 360–520 hours | M1–M11 | $18,000–$44,200 |
| Position — Character Artist | Art | Full-time remote employee | M2–M11 | $93,750–$146,250 | Contract, 480–640 hours | M2–M7 | $28,800–$64,000 |
| Position — Technical Animator | Art | Full-time remote employee | M2–M11 | $88,542–$140,625 | Contract, 360–520 hours | M2–M8 | $21,600–$52,000 |
| Position — Character Technical Artist (Groom and Cloth) | Art | Full-time remote employee | M2–M11 | $83,333–$129,375 | — | — | — |
| Position — Groom Artist | Art | — | — | — | Contract, 160–240 hours | M2–M4 | $8,000–$24,000 |
| Position — Cloth Artist | Art | — | — | — | Contract, 200–280 hours | M2–M4 | $9,000–$25,200 |
| Position — Costume Designer | Art | Contract, 60–100 hours | M2–M3 | $3,000–$10,000 | Contract, 60–100 hours | M2–M3 | $3,000–$10,000 |
| Position — Environment Artist | Art | Full-time remote employee | M3–M11 | $65,625–$106,312 | Contract, 560–720 hours | M3–M6 | $25,200–$57,600 |
| Position — Unreal Engineer | Engineering | Full-time remote employee | M3–M11 | $99,375–$158,962 | Full-time remote employee | M3–M11 | $99,375–$158,962 |
| Position — DevOps Engineer | Engineering | Full-time remote employee | M4–M11 | $91,667–$135,000 | Full-time remote employee | M4–M11 | $91,667–$135,000 |
| Position — Voice Director and Dialect Coach | Performance | Contract, 30–50 hours | M4–M5 | $2,250–$7,500 | Contract, 30–50 hours | M4–M5 | $2,250–$7,500 |
| Position — Voice Actor | Performance | Session / weekly fee (union scale) | M4–M5 | $7,014–$22,014 | Session / weekly fee (union scale) | M4–M5 | $7,014–$22,014 |
| Position — Performance Capture Actor | Performance | Session / weekly fee (union scale) | M4–M5 | $4,058–$8,116 | Session / weekly fee (union scale) | M4–M5 | $4,058–$8,116 |
| Position — Mocap Technician | Performance | Contract, 32–48 hours | M4–M5 | $2,400–$6,000 | Contract, 32–48 hours | M4–M5 | $2,400–$6,000 |
| Position — Sound Designer | Performance | Contract, 100–140 hours | M5–M7 | $6,000–$12,600 | Contract, 100–140 hours | M5–M7 | $6,000–$12,600 |
| Position — QA Tester | Deployment | Full-time remote employee | M6–M11 | $31,250–$47,250 | Contract, 220–300 hours | M6–M11 | $5,500–$12,000 |
| Position — UX and Accessibility Designer | Deployment | Contract, 60–100 hours | M6–M8 | $4,500–$12,500 | Contract, 60–100 hours | M6–M8 | $4,500–$12,500 |
| Position — XR Engineer | Engineering | Full-time remote employee | M6–M11 | $56,250–$87,750 | Contract, 440–560 hours | M6–M11 | $30,800–$67,200 |
| Position — Mobile AR Engineer | Engineering | Full-time remote employee | M6–M11 | $62,500–$94,500 | Contract, 300–420 hours | M6–M11 | $21,000–$50,400 |
| Position — Kiosk and AV Integrator | Deployment | Contract, 60–120 hours | M7–M8 | $5,100–$18,000 | Contract, 60–120 hours | M7–M8 | $5,100–$18,000 |
| Position — Second Historian | Research | Contract, 20–40 hours | M7–M8 | $1,500–$5,000 | Contract, 20–40 hours | M7–M8 | $1,500–$5,000 |
| Position — visionOS Developer | Optional | Contract, 100–160 hours | M9–M10 | $9,000–$24,000 | Contract, 100–160 hours | M9–M10 | $9,000–$24,000 |
Scenario A — Full-time studio: roll-out
gantt
title Full-time studio (months from M0)
dateFormat X
axisFormat M%s
section Full-time employees
AI Conversation Engineer : 1, 12
Conversation Designer : 1, 12
Character Artist : 2, 12
Technical Animator : 2, 12
Character Technical Artist (Groom and Cloth) : 2, 12
Unreal Engineer : 3, 12
Environment Artist : 3, 12
DevOps Engineer : 4, 12
XR Engineer : 6, 12
Mobile AR Engineer : 6, 12
QA Tester : 6, 12
section Contracts
Historian of Record : 1, 12
Corpus Editor : 1, 4
Costume Designer : 2, 4
Voice Director and Dialect Coach : 4, 6
Mocap Technician : 4, 6
Sound Designer : 5, 8
UX and Accessibility Designer : 6, 9
Second Historian : 7, 9
Kiosk and AV Integrator : 7, 9
section Performer fees
Voice Actor : 4, 6
Performance Capture Actor : 4, 6
Scenario B — Lean core + task contracts: roll-out
gantt
title Lean core + task contracts (months from M0)
dateFormat X
axisFormat M%s
section Full-time employees
AI Conversation Engineer : 1, 12
Unreal Engineer : 3, 12
DevOps Engineer : 4, 12
section Contracts
Conversation Designer : 1, 12
Historian of Record : 1, 12
Corpus Editor : 1, 4
Character Artist : 2, 8
Technical Animator : 2, 9
Groom Artist : 2, 5
Cloth Artist : 2, 5
Costume Designer : 2, 4
Environment Artist : 3, 7
Voice Director and Dialect Coach : 4, 6
Mocap Technician : 4, 6
Sound Designer : 5, 8
XR Engineer : 6, 12
Mobile AR Engineer : 6, 12
QA Tester : 6, 12
UX and Accessibility Designer : 6, 9
Second Historian : 7, 9
Kiosk and AV Integrator : 7, 9
section Performer fees
Voice Actor : 4, 6
Performance Capture Actor : 4, 6
Totals
| Line | A: low | A: high | B: low | B: high |
| Employees | $878,542 | $1,367,774 | $317,084 | $491,962 |
| Contracts and fees | $68,822 | $186,230 | $236,722 | $582,830 |
| Other personnel costs | $31,000 | $65,000 | $14,000 | $30,000 |
| Personnel total (excluding founders) | $978,364 | $1,619,004 | $567,806 | $1,104,792 |
Scenario B saves about $410,558–$514,212 in year one.
Other personnel costs
| Item | A: low–high | B: low–high |
| Recruiting (job boards, portfolio tests, background checks) / Recruiting and contractor sourcing | $8,000–$15,000 | $3,000–$6,000 |
| Payroll provider / PEO for about 10 remote employees in several states / Payroll provider / PEO for 3 employees + contractor payments platform | $8,000–$20,000 | $3,000–$8,000 |
| Team travel: 2 in-person weeks (one on Nantucket) / Team travel: 2 in-person weeks (founders, engineers, key contractors) | $15,000–$30,000 | $8,000–$16,000 |
Spend by quarter
| Quarter | A: low | A: high | B: low | B: high |
| Q1 (M0–M2) | $85,381 | $150,034 | $55,151 | $117,259 |
| Q2 (M3–M5) | $259,804 | $447,493 | $186,802 | $378,499 |
| Q3 (M6–M8) | $324,140 | $532,688 | $183,055 | $355,477 |
| Q4 (M9–M11) | $309,040 | $488,788 | $142,798 | $253,558 |
People working each month (excluding founders)
| Scenario | M0 | M1 | M2 | M3 | M4 | M5 | M6 | M7 | M8 | M9 | M10 | M11 |
| A: full-time studio | 0 | 4 | 8 | 10 | 13 | 14 | 14 | 16 | 15 | 12 | 12 | 12 |
| B: lean core + contracts | 0 | 4 | 9 | 11 | 14 | 13 | 13 | 14 | 12 | 8 | 8 | 8 |
Trade-offs
| A: full-time studio | B: lean core + contracts |
| Year-one cost | Higher | Lower |
| Cost after the Mitchell production | Salaries continue whether or not the next figure is funded | Contracts end with the task |
| Speed on the second figure | Faster; the team already knows the pipeline | Slower; re-hire or re-book contractors |
| Knowledge retention | Stays in-house | Must be written down (this vault helps) |
| Management load on founders | Managing about 11 people | Coordinating many contractors across time zones |
| Quality risk | Lower once the team settles | Higher for character art and animation, the most specialized work |
A middle path worth pricing next: scenario B plus the character artist as a fourth full-time hire. Likeness is the hardest skill to contract well and the one every future figure needs.
On DevOps: in scenario B, full-time DevOps from M4 costs $91,667–$135,000. If the CTO or AI engineer can carry infrastructure until the kiosk opens, a part-time contract (about $13k–$29k) would save most of that.
Rate sources
- Glassdoor, remote LLM engineer salary 2026: https://www.glassdoor.com/Salaries/remote-llm-engineer-salary-SRCH_IL.0,6_IS12228_KO7,19.htm
- Glassdoor, conversation designer salary 2026: https://www.glassdoor.com/Salaries/conversation-designer-salary-SRCH_KO0,21.htm
- Glassdoor, 3D character artist salary 2026: https://www.glassdoor.com/Salaries/3d-character-artist-salary-SRCH_KO0,19.htm
- Glassdoor, technical animator salary 2026: https://www.glassdoor.com/Salaries/technical-animator-salary-SRCH_KO0,18.htm
- ZipRecruiter, work-from-home Unreal Engine developer salary (Sept 2026): https://www.ziprecruiter.com/Salaries/Work-From-Home-Unreal-Engine-Developer-Salary
- ZipRecruiter, consulting historian salary (Sept 2026): https://www.ziprecruiter.com/Salaries/Consulting-Historian-Salary
- Upwork, 3D artist hourly rates: https://www.upwork.com/hire/3d-artists/cost/
- Glassdoor, environment artist salary 2026: https://www.glassdoor.com/Salaries/environment-artist-salary-SRCH_KO0,18.htm
- Glassdoor, XR developer salary: https://www.glassdoor.com/Salaries/xr-developer-salary-SRCH_KO0,12.htm
- Glassdoor, iOS developer salary 2026: https://www.glassdoor.com/Salaries/ios-developer-salary-SRCH_KO0,13.htm
- Glassdoor, DevOps engineer salary: https://www.glassdoor.com/Salaries/devops-engineer-salary-SRCH_KO0,15.htm
- SAG-AFTRA 2025–2028 Interactive Media Agreement wage table: https://www.sagaftra.org/sites/default/files/2025-2028 Interactive Media Agreement Wage Table.pdf
- YunoJuno, sound designer contractor rates 2026: https://www.yunojuno.com/freelancer-rates-job-role/sound-designer
- Glassdoor, game tester salary: https://www.glassdoor.com/Salaries/game-tester-salary-SRCH_KO0,11.htm
- BLS, Employer Costs for Employee Compensation (June 2026): https://www.bls.gov/news.release/ecec.nr0.htm
Positions: roles/positions/. Sources page: Sources — 2026-09-19