Hardware — Looking Glass Displays

Glasses-free 3D displays from Looking Glass Factory, specified for a small development unit and a life-size kiosk display. Prices as of 19 September 2026.

Two different technologies (important)

Looking Glass now sells two product lines, and only one is a true autostereoscopic light field:

Light Field Display (LFD) Hololuminescent Display (HLD)
How 3D works Renders up to ~100 views; each eye sees a different view, so the character shows real parallax A fixed holographic volume built into the optical stack; a standard 2D 4K video is staged inside it. No per-view rendering.
Input "Quilt" rendered by the Unity/Unreal plugin; heavy GPU load Ordinary 4K HDMI/DisplayPort video, including a live Unreal window
Sizes 6 in (Go), 16 in, 27 in 16 in, 27 in, 86 in
Largest 27 in (5K) 86 in, 4K, portrait
Best for Busts, objects, R&D Life-size people in signage and kiosks

So the only Looking Glass product big enough for a full-size figure is the 86-inch HLD, and it is not a true light field. Visitors see a 2D performance placed in a lit 3D stage with about two feet of perceived depth. It will look more present than a flat screen, but it will not show the character's face from different angles as you walk past.

Development unit (small)

Option Price Use Recommendation
16 in HLD (portrait, 1080p) $2,000 Author and preview content for the 86 in HLD with the same pipeline (Unreal output → HLD Author → display) Buy this if the kiosk will be an 86 in HLD
16 in Light Field Display (4K OLED, landscape or portrait, ~100 views, 53° cone, ~9 in depth; Unreal plugin; RTX 2070+) $3,000 sale ($4,000 list); sold out, "ships within days" when stocked True autostereoscopic busts and object lessons (telescope, ledger) Optional R&D
Looking Glass Go (6 in, 1440 × 2560, ~100 views, 58° cone) $199 sale ($299 list); sold out Cheap light-field experiments, handheld demos for funders Optional

Deployment unit (large): 86 in Hololuminescent Display

Spec Value
Price $20,000 list (pre-order was $15,000 with $3,000 deposit); first production run scheduled for June 2026; confirm lead time
Panel 86 in, native 4K, portrait
Depth About 2 ft of perceived depth
Thickness Under 2.5 in; VESA mount, hangs like a flat display
Built in 4K camera, IR touchscreen, microphone with echo cancellation, stereo speakers
Input HDMI / DisplayPort video; digital-signage players (BrightSign, Yodeck, Scala) or a PC running our Unreal build; Raspberry Pi 4 demo player included
Authoring HLD Author (framing, rotation, chroma key, shadows, lighting); black backgrounds recommended
Viewers Group viewing, no eye tracking

Is 86 inches large enough for a full-size figure?

Yes, just. In portrait, an 86 in 16:9 panel has an image area of about 75 in tall × 42 in wide (190 × 107 cm) at about 51 pixels per inch.

Figure height Share of screen height Headroom
5 ft 0 in (152 cm) 80% about 15 in
5 ft 4 in (163 cm) 85% about 11 in
5 ft 6 in (168 cm) 88% about 9 in
5 ft 10 in (178 cm) 93% about 5 in
6 ft 0 in (183 cm) 96% about 3 in
6 ft 2 in (188 cm) 99% about 1 in

Conditions for life-size:

  1. Mount the bottom edge at or near the floor. A figure only reads as life-size if its feet are at the visitor's floor level. Confirm Looking Glass's recommended mounting height for the 86 in model, which may assume a raised mount.
  2. Tall figures are tight. A six-foot man fills the frame, leaving no room for gestures above the head, and a raised arm will crop. Seated or three-quarter framing works better for tall figures.
  3. Width is 42 in. Wide gestures, props (a telescope) or a second character will not fit at full scale; a two-character program needs two displays or a smaller scale.
  4. Resolution: 4K over 75 in is fine at 1.5–2 m viewing distance, softer up close.

Fit for Augmented Traveler

Use Verdict
Maria Mitchell kiosk (Atheneum/MMA), one figure, standing or seated Good fit. Life-size, headset-free, group viewing, and the built-in mic and camera cover the conversational kiosk. Unreal renders the live character to a black background at 4K.
Object lesson (telescope, ledger) Use a 16 or 27 in light field display beside the kiosk for true 3D objects.
Two-character programs (Essex, Mott × Gardner) Two 86 in units, or a standard large display.
Outdoor or bright rooms Test brightness on site; no published luminance figure.

Compared with the kiosk options already in the budget: a 75 in commercial display is about $2,000–3,200 but flat; the 86 in HLD is $20,000 with glasses-free depth; a Proto Luma cabinet is quote-only and deeper. The HLD is the only one of the three that hangs flat on a historic interior wall.

Before buying

Sources: Sources — 2026-09-19