Character Technical Artist (Groom and Cloth)
Group: Art
Roll-out by scenario
| Scenario | Engagement | Window | Rate | Year-one cost |
|---|---|---|---|---|
| A: full-time studio | Full-time remote employee | M2–M11 | $80,000–$115,000 base/yr | $83,333–$129,375 |
| B: lean core + contracts | — (split into Position — Groom Artist and Position — Cloth Artist contracts) | — | — | — |
Employee cost = base × months ÷ 12 × (1 + 25–35% employer load). Contract cost = hours × hourly rate.
Responsibilities
- Scenario A only: combines the groom artist and cloth artist roles in one employee
- Period grooms (strands and cards) and Marvelous Designer garments to resizable Outfit Assets
- Garment and prop skinning with the technical animator
Skills
- See Grooms for MetaHuman — Considerations and Marvelous Designer to MetaHuman — Considerations
- XGen/Blender/Houdini grooms; Marvelous Designer; Unreal Dataflow cloth
Requirements
- Portfolio with both real-time hair and simulated garments
- Groom and cloth interview tasks
Training (local tutorials)
- Tutorial — Skinning Garments and Props to a MetaHuman
- Tutorial — Pose Editor Correctives for Period Tailoring
- Tutorial — Getting Started with Marvelous Designer
- Tutorial — MetaHuman Avatar into Marvelous Designer
- Tutorial — Drafting a Period Garment from a Historical Pattern
- Tutorial — Period Layers, Hoops and Skirts
- Tutorial — Marvelous Designer Garment to MetaHuman Outfit
- Tutorial — Period Hairstyles from Evidence
- Tutorial — XGen Period Hair for MetaHuman
- Tutorial — Period Facial Hair Grooms
- Tutorial — Hair Under Caps and Bonnets
- Tutorial — Hair Cards and Groom LODs for Headsets
Remote working
Remote.
Rate evidence
- Estimate between character and technical artist bands; combines groom and cloth work in scenario A
- Glassdoor, 3D character artist salary 2026: https://www.glassdoor.com/Salaries/3d-character-artist-salary-SRCH_KO0,19.htm