Environment Artist
Group: Art
Roll-out by scenario
| Scenario | Engagement | Window | Rate | Year-one cost |
|---|---|---|---|---|
| A: full-time studio | Full-time remote employee | M3–M11 | $70,000–$105,000 base/yr | $65,625–$106,312 |
| B: lean core + contracts | Contract, 560–720 hours | M3–M6 | $45–$80/hr | $25,200–$57,600 |
Employee cost = base × months ÷ 12 × (1 + 25–35% employer load). Contract cost = hours × hourly rate.
Responsibilities
- Vestal House VR room (HABS proportions) and kiosk backdrop kits
- Baked lighting for Quest; Lumen/MegaLights for kiosk
Skills
- Architectural reconstruction
- Nanite, modular kits, mobile budgets
Requirements
- Portfolio of historic interiors in Unreal
Training (local tutorials)
- Tutorial — USD for Maya
- Tutorial — FBX Export Presets for Unreal
- Tutorial — Getting Started with Unreal Engine 5.8
- Tutorial — Place Kits for Historic Interiors
- Tutorial — Kiosk Lighting for a Life-Size MetaHuman
- Tutorial — Source Control Setup
Remote working
Remote; one site visit.
Rate evidence
- Glassdoor environment artist $66k–$120k total pay (2026)
- Glassdoor, environment artist salary 2026: https://www.glassdoor.com/Salaries/environment-artist-salary-SRCH_KO0,18.htm