Mobile AR Engineer
Group: Engineering
Roll-out by scenario
| Scenario | Engagement | Window | Rate | Year-one cost |
|---|---|---|---|---|
| A: full-time studio | Full-time remote employee | M6–M11 | $100,000–$140,000 base/yr | $62,500–$94,500 |
| B: lean core + contracts | Contract, 300–420 hours | M6–M11 | $70–$120/hr | $21,000–$50,400 |
Employee cost = base × months ÷ 12 × (1 + 25–35% employer load). Contract cost = hours × hourly rate.
Responsibilities
- iPhone and Android postcards: USDZ/glTF, App Clip/Instant, image anchors, Geospatial
- Store releases
Skills
- ARKit/RealityKit, ARCore, or Unity AR Foundation
- Offline caching, thermal testing
Requirements
- Shipped AR app on both stores
Training (local tutorials)
Remote working
Remote; one on-island field test.
Rate evidence
- Glassdoor iOS developer $107k–$172k total pay (2026)
- Glassdoor, iOS developer salary 2026: https://www.glassdoor.com/Salaries/ios-developer-salary-SRCH_KO0,13.htm