Roles and Hiring Plan

Roles needed to run the Pipeline Map, grouped by how Augmented Traveler should fill them. Skills for each role are in Technical Skills Matrix. FTE figures are for season one (studio setup plus the Maria Mitchell production) and follow Specification — Full-Body Historical Virtual Human §6.1 and Nantucket Common Pipeline §7.

Current team: two founders in different cities: the CEO covers the executive-producer role and the CTO covers the technical-director role below. Each position now has its own note in roles/positions/, with roll-out, skills, requirements and remote rates; costs are in Year One Budget — Personnel.

1. Core hires (employees or long-term contracts)

The first five hires carry the engine that every later character reuses.

# Role FTE (season 1) Owns Pipeline stages
1 Executive producer 1.0 Schedule, budget, partners, cutoff and label policy 0, 8, 9
2 Technical director / pipeline TD 1.0 Engine version lock, repo, build farm, per-platform packaging, tool choices 2–7
3 Character artist (MetaHuman / Maya) 1.0 Likeness, Mesh to MetaHuman, skin, props, Cine and Optimized assemblies 2
4 Unreal engineer (gameplay/systems) 1.0 Event state machine, program clock, kiosk app, Pixel Streaming 2, Sequencer integration 6, 7
5 AI / conversation engineer 0.75–1.0 Retrieval, policy layer, LLM integration, speech in/out, logging, evaluation harness 5, 9
6 Conversation designer / narrative writer 0.5 Question bank, refusals, monologue scripts, Chautauqua beats 1, 5, 6
7 Technical animator / rigger 0.5–1.0 MetaHuman Animator solves, Control Rig, gesture library, idles, Maya cleanup 4

2. Specialists to contract per production

Role Typical engagement Notes
Historian of record (one per figure) 0.2–0.4 FTE for the production, then quarterly log review Veto on all text. Paid, named on credits.
Corpus editor / archivist 6–12 weeks Transcription, shelf marks, corpus A/B/C separation.
Groom artist 3–6 weeks Period hair and beards; strand for kiosk, cards for headsets. Often where cheap builds fail.
Costume designer + cloth artist 4–8 weeks Period research with NHA textiles; Marvelous Designer / CLO to MetaHuman Outfits.
Environment artist 6–10 weeks per room Vestal House, ship's cabin, Atheneum hall. Reused as "place kits."
XR engineer 0.5 FTE during packaging Quest/Vive/Android XR/OpenXR, performance, comfort, MDM kiosk setup. Can be hire #8 in season two.
Mobile AR engineer 0.25–0.5 FTE ARKit/RealityKit and ARCore, or Unity AR Foundation; USDZ/glTF postcards; geospatial or image anchors.
visionOS developer Project-based Only if Vision Pro mixed reality is in scope (Swift/RealityKit or Unity PolySpatial).
Mocap technician / studio 2–5 capture days Suit or optical stage; solve and retarget.
Voice director + dialect coach 1–2 weeks Casting, voice bible sessions.
Actors (body, face, voice) Capture weeks + pickups Contract covers every surface and future retraining.
Sound designer 2–4 weeks Room tone, spatial audio, caption timing.
Kiosk / AV integrator Per venue Display, PC, mic array, camera, enclosure, network, remote access.
UX and accessibility designer 2–4 weeks Captions, kiosk height, seated VR, contrast, children's cut.
QA tester 0.25 FTE near launch Device matrix, red-team prompts, regression after corpus changes.
DevOps / cloud engineer Part-time Inference hosting, Pixel Streaming instances, logging, school allowlists.

3. From partners or advisors

Role Source
Institution producer (room, insurance, docents) MMA, NHA, Atheneum, MAAH staff
Rights counsel One firm on retainer for the season
Second historian (blind review) NHA Research Fellows or university partner
Community and descendant reviewers As each figure requires
Log editor Can combine conversation designer + historian after opening
Marketing and press Studio producer with partner communications teams

4. Hiring order

When Hire or contract
Month 0 Executive producer, technical director
Month 1 Historian of record (contract), corpus editor, AI/conversation engineer, conversation designer
Month 2 Character artist, technical animator, costume and groom contractors
Month 3 Unreal engineer, environment artist
Months 4–5 Voice director, actors, mocap days, sound designer
Months 6–7 XR engineer, mobile AR engineer, kiosk integrator, QA, accessibility
Month 9 Log editor duty begins at soft open

5. Roles the Specification did not list

Next: Technical Skills Matrix