Technical Skills Matrix

Specific skills for each role in Roles and Hiring Plan. Use these lists for job descriptions and interview checklists. Training and tutorials come next, in each folder's Tutorials note.

Character art

Stage 2 in depth (sculpt, Mesh to MetaHuman, Creator, MetaHuman for Maya, grooms, cloth): Stage 2 — Likeness and Body Skills

Character artist (MetaHuman / Maya)

Groom artist

Costume designer / cloth artist

Environment artist

Animation and performance

Technical animator / rigger

Mocap technician

Engine and platforms

Unreal engineer

XR engineer

visionOS developer (only if in scope)

Mobile AR engineer

Mind and voice

AI / conversation engineer

Conversation designer / narrative writer

Voice director / audio

Research and rights

Historian of record / corpus editor

Rights counsel

Operations

Kiosk / AV integrator

QA

Shared across the team