Grooms — Tutorials

Process note: Grooms for MetaHuman — Considerations

Collected 19–20 September 2026 for UE 5.8 / MetaHuman 5.8.

Official (Epic)

Title Link Notes
Hair Rendering and Simulation (5.8 hub) https://dev.epicgames.com/documentation/unreal-engine/hair-rendering-and-simulation-in-unreal-engine Start here
Groom Platform Support https://dev.epicgames.com/documentation/unreal-engine/groom-platform-support-in-unreal-engine Strands: Windows, macOS (M2+), Linux, consoles. Cards/meshes: all platforms. Quest and phones need cards
Groom Scalability and Performance https://dev.epicgames.com/documentation/unreal-engine/groom-scalability-and-performance-with-unreal-engine Groom LODs and cost
Setting Up Cards and Meshes for Grooms https://dev.epicgames.com/documentation/unreal-engine/setting-up-cards-and-meshes-for-grooms-in-unreal-engine Strands, cards or mesh per LOD
Groom Asset Editor https://dev.epicgames.com/documentation/en-us/unreal-engine/groom-asset-editor-user-guide-in-unreal-engine
Groom Components and Assets https://dev.epicgames.com/documentation/unreal-engine/groom-components-and-assets-in-unreal-engine
Groom Materials https://dev.epicgames.com/documentation/unreal-engine/groom-materials-in-unreal-engine
Hair Card Generator (experimental) · in Dataflow · video https://dev.epicgames.com/documentation/unreal-engine/hair-card-generator-for-grooms-in-unreal-engine · https://dev.epicgames.com/documentation/metahuman/hair-card-generator-in-dataflow-in-unreal-engine · https://dev.epicgames.com/community/learning/tutorials/pwbl/unreal-engine-metahuman-hair-card-generator-video-tutorial Cards for headsets
Groom Starter Kit (Maya XGen) https://dev.epicgames.com/documentation/metahuman/groom-starter-kit Maya 2023–2026. XGen → Groom Exporter → Alembic → Groom Asset → Binding → Wardrobe Item → Creator
Houdini Groom Starter Kit · Advanced Kit · MetaHuman for Houdini https://dev.epicgames.com/documentation/metahuman/houdini-groom-starter-kit · https://dev.epicgames.com/documentation/metahuman/houdini-groom-advanced-kit · https://dev.epicgames.com/documentation/metahuman/metahuman-for-houdini
Parametric Hairstyle Generator (Houdini 20.5+, experimental) https://dev.epicgames.com/documentation/metahuman/parametric-hairstyle-generator No facial-hair coverage
Tailoring Your Own Wardrobe Items (packaging grooms for Creator) https://dev.epicgames.com/documentation/metahuman/tailoring-your-own-wardrobe-items
UE 5.8 release notes (Chaos Hair paint attributes, skin weighting, guide swap; Nanite grooms; cards to skeletal mesh) https://dev.epicgames.com/documentation/unreal-engine/unreal-engine-5-8-release-notes
MetaHuman 5.8 known issues https://dev.epicgames.com/documentation/metahuman/metahuman-known-issues-5-8-in-unreal-engine Check before starting

Community

Title Provider Link
Advanced Grooming Tips and Houdini to Unreal SideFX https://www.sidefx.com/tutorials/advanced-grooming-tips-and-houdini-to-unreal-engine-tutorial/
UE 5.6 MetaHuman parametric grooms (+ cards) using Blender YouTube https://www.youtube.com/watch?v=ttoj9EHAn40
Blender hair into Unreal's groom system (2026) iRender (Medium) https://medium.com/@irenderofficial/how-to-get-blender-hair-into-unreal-engines-groom-system-without-losing-your-mind-2026-f2248ff49bd4
MetaHuman Groom Guide (UE 5.6–5.7, PDF) Viirtuals https://viirtuals.com/guide/metahumanGroomGuide-Viirtuals.pdf
Export MetaHuman grooms from Maya XGen Yelzkizi https://yelzkizi.org/export-metahuman-grooms-from-maya-xgen-to-unreal/
Binding your own groom to a MetaHuman (forum) Epic forums https://forums.unrealengine.com/t/how-to-bind-my-own-groom-to-metahuman-character/228544
MetaHuman groom "explosions" in 5.7 (check fixed in 5.8) Epic forums https://forums.unrealengine.com/t/metahuman-grooms-hair-explosions-in-ue-5-7/2684304

19th-century hair reference

Source Link Use
Nantucket Historical Association, Cased Photographs Collection (c. 1845–1875) https://nha.org/research/the-collections/finding-aid/guide-to-the-cased-photographs-collection-circa-1845-1875/ Primary: islanders' hair and beards by decade
NHA on Digital Commonwealth https://www.digitalcommonwealth.org/institutions/commonwealth:gm80j226v Browsable images
Library of Congress Daguerreotypes collection https://www.loc.gov/collections/daguerreotypes/ Public-domain reference
Mark Campbell, Self-Instructor in the Art of Hair Work (1867) https://www.gutenberg.org/files/38658/38658-h/38658-h.htm Period hairdressing and hairpieces
FIT Fashion History Timeline (by decade) https://fashionhistory.fitnyc.edu/1840-1849/ Hairstyles in context
Victorian Web, women's hairstyles 1850–1900 https://victorianweb.org/art/costume/nunn10.html
Shenandoah / chin-curtain beard (whaling-era captains) https://en.wikipedia.org/wiki/Shenandoah_(beard) Secondary; confirm with photographs
WVU Libraries, men's facial hair of the late 1800s https://news.lib.wvu.edu/2015/06/01/fashion-forward-mens-facial-hair-of-the-late-1800s/

Remember the plates' colour bias: blond and red hair photograph dark. Hair colour comes from written descriptions (ZBrush — Likeness and Age Research).

Local tutorials (Augmented Traveler)

Tutorial Covers Owner
Tutorial — Period Hairstyles from Evidence Reading photographs for hair; decade guide 1830s–1880s; Quaker plainness; evidence sheet; labelling interpreted colour Groom artist, historian, costume designer
Tutorial — XGen Period Hair for MetaHuman Groom Starter Kit (XGen Description), guides and modifiers, Groom Exporter, binding, Wardrobe Item; Mitchell's 1840s style Groom artist
Tutorial — Period Facial Hair Grooms Chin curtain, mutton chops, full beard, moustache for captains; Creator's beard/moustache slots; binding to the face Groom artist
Tutorial — Hair Under Caps and Bonnets Cap-compressed groom variants, hiding hair, collision limits, per-surface approach Groom artist, cloth artist
Tutorial — Hair Cards and Groom LODs for Headsets Strands vs cards per platform; Hair Card Generator; LOD set-up; budgets; profiling Groom artist, XR engineer

Every groom tutorial the project needs

Status: ✅ written · 🔗 an external tutorial is enough · ✏️ local tutorial to write.

Need Status Where / plan
Groom basics: import Alembic, Groom Asset, binding to a MetaHuman 🔗 Groom Starter Kit + Hair Rendering hub
Period hairstyle from evidence (reading photographs, parting, cap and bonnet fit, age) ✅ Tutorial — Period Hairstyles from Evidence
XGen period women's styles (centre parts, smooth bands over the ears, back buns, 1840s–1860s) in the Groom Starter Kit ✅ Tutorial — XGen Period Hair for MetaHuman (uses the Starter Kit's XGen Description; Interactive Groom export unconfirmed)
Facial hair (chin curtain, mutton chops, full beard; whaling captains) ✅ Tutorial — Period Facial Hair Grooms (no Epic facial-hair doc; built from Starter Kit + Wardrobe Items)
Hair under caps and bonnets (collision, flattening, hiding hair under a Quaker cap) ✅ Tutorial — Hair Under Caps and Bonnets
Cards for headsets and phones (Hair Card Generator, groom LODs, texture budgets) ✅ Tutorial — Hair Cards and Groom LODs for Headsets
Groom physics (Chaos Hair) for gestures and head turns 🔗 Hair Rendering hub + 5.8 release notes; write up tuning once tested
Packaging a groom as a Wardrobe Item for Creator 🔗 Tailoring Your Own Wardrobe Items
Houdini groom route 🔗 Only if we hire a Houdini groom artist
Eyebrows and lashes matched to the likeness ✏️ Short local tutorial after the first figure
Performance: strands on kiosk, cards on headsets 🔗 Tutorial — Performance Profiling section 5