Marvelous Designer to MetaHuman — Considerations

Period clothing built in Marvelous Designer (MD) or CLO and delivered as a resizable Outfit Asset that MetaHuman Creator fits to the character.

Version compatibility

Marvelous Designer Unreal Engine
2025.0 UE 5.4 only
2025.2 or later (current: 2026.1, 24 Aug 2026; 2025.2 added the MetaHuman DNA importer) UE 5.6 and later
— UE 5.5 not compatible with the Chaos Cloth data

USD garment workflow (MD / CLO → MetaHuman)

  1. In Unreal: open the MetaHuman and export it as a Combined Skeletal Mesh; bring that body into MD as the avatar.
  2. In MD: pattern, sew and simulate the garment on the avatar; set fabric physical properties; export USD.
  3. In Unreal: import the USD; right-click the static mesh → Physics → Cloth Asset.
  4. In the Dataflow Editor keep only: USD Import, Transfer Skin Weights, Remesh, Cloth Asset Terminal.
  5. Add a Static Mesh Import node into Transfer Skin Weights, set to the Combined Skeletal Mesh with Closest Point on Surface.
  6. Create an Outfit Asset from the Resizable Outfit Template; add the Cloth Asset as a source.
  7. In MetaHuman Creator, apply it on the Hair and Clothing tab; it adapts to body changes. Add an LOD2 variant for Optimized builds.

A LiveSync route between MD and UE 5.6+ also exists for faster iteration (see Marvelous Designer — Tutorials).

Considerations for period costume

Owners: costume designer, cloth artist. Tutorials: Marvelous Designer — Tutorials · start here: Tutorial — Getting Started with Marvelous Designer · step by step: Tutorial — Marvelous Designer Garment to MetaHuman Outfit

Sources: Sources — 2026-09-19