Maya — Tutorials

Process notes: Maya — Process · MetaHuman for Maya — Considerations

Collected 19 September 2026.

Stage 2 — MetaHuman for Maya (ZBrush → Maya → MetaHuman)

Title Provider Type Link
MetaHuman for Maya (overview) Epic Official docs https://dev.epicgames.com/documentation/en-us/metahuman/metahuman-for-maya
Installing MetaHuman for Maya Epic Official docs https://dev.epicgames.com/documentation/metahuman/installing-metahuman-for-maya
Expression Editor Epic Official docs https://dev.epicgames.com/documentation/en-us/metahuman/expression-editor
Obtaining an Initial MetaHuman Head DNA Epic Official docs https://dev.epicgames.com/documentation/metahuman/obtaining-an-initial-metahuman-head-dna
Expressions for Likeness Calibration (MH1 / MH12 / MH50) Epic Official docs https://dev.epicgames.com/documentation/metahuman/expressions-for-likeness-calibration?lang=en-US
Expression Poses / Expression Poses Editing Epic Official docs https://dev.epicgames.com/documentation/metahuman/expression-poses-editing
Editing Modes Epic Official docs https://dev.epicgames.com/documentation/metahuman/editing-modes?lang=en-US
MetaHuman DNA, Rig Definition and Rig Operation Epic Official docs https://dev.epicgames.com/documentation/metahuman/metahuman-dna-rig-definition-and-rig-operation
MetaHuman: Facial Expression Editing with the Maya plugin (Unreal Fest Orlando 2025) Epic via Class Central Conference talk https://www.classcentral.com/course/youtube-metahuman-facial-expression-editing-unreal-fest-orlando-2025-475835
Stylize MetaHumans with Maya in UE 5.6 80.lv Article tutorial https://80.lv/articles/learn-how-to-customize-your-characters-with-metahuman-for-maya
Stylize MetaHuman with Maya plugin (UE5) YouTube Community video https://www.youtube.com/watch?v=uRLXfhmcr0g
Metahuman Customization Tutorial ArtStation Marketplace Paid tutorial https://www.artstation.com/marketplace/p/00l9B/metahuman-customization-tutorial

Skinning (Maya 2027 Skin Tools / ngSkinTools 2)

Full list: ngSkinTools — Tutorials

Maya fundamentals (external)

Title Provider Type Link
Retargeting character animation (HumanIK) Autodesk Official docs https://help.autodesk.com/cloudhelp/ENU/MayaCRE-CharacterAnimation/files/GUID-B2E9F8B9-F188-4E27-8820-BB0C8541701F.htm
Bake retargeted animation to the target character Autodesk Official docs https://help.autodesk.com/cloudhelp/ENU/MayaCRE-CharacterAnimation/files/GUID-73463B4A-7B88-43F5-BA41-7908FD38E58A.htm
Maya retargeting workflow: the ultimate guide Rokoko Vendor guide https://www.rokoko.com/insights/maya-retargeting-workflow-the-ultimate-guide-to-retargeting
Motion capture in Maya: import, retarget, export MoCap Online Vendor guide https://mocaponline.com/blogs/mocap-news/motion-capture-maya-guide
USD for Maya Autodesk Official docs https://help.autodesk.com/view/MAYAUL/2025/ENU/?guid=GUID-9E9D45F2-4DA9-497B-8D69-1573ED6B2BA8
maya-usd releases (0.37.0, July 2026) Autodesk (GitHub) Release notes https://github.com/autodesk/maya-usd/releases
What's New in Maya 2027 Autodesk Official docs https://help.autodesk.com/view/MAYAUL/2027/ENU/?guid=GUID-D24D261B-4A78-47C2-918B-6EA461ADB002
Neutral Pose editing (Transfer Vertices, Update Vertices) Epic Official docs https://dev.epicgames.com/documentation/metahuman/neutral-pose?lang=en-US
Workflow Overview · Fundamentals · UX Overview Epic Official docs https://dev.epicgames.com/documentation/metahuman/workflow-overview?lang=en-US
Saving and Exporting Data Epic Official docs https://dev.epicgames.com/documentation/en-us/metahuman/saving-and-exporting-data
Working with DNA on a Customized MetaHuman (5.8) Epic Official docs https://dev.epicgames.com/documentation/metahuman/working-with-dna-on-a-customized-metahuman-in-unreal-engine?lang=en-US
Maya Pose Editor Epic Official docs https://dev.epicgames.com/documentation/metahuman/maya-pose-editor?lang=en-US

Local tutorials (Augmented Traveler)

Tutorial Covers Owner
Tutorial — Obtaining Initial Head DNA ZBrush sculpt → Mesh to MetaHuman → Creator (Global Delta) → DCC Export → head DNA loaded in the Expression Editor; file naming and archive Character artist
Tutorial — Expression Editor Fundamentals Session vs scene; Neutral Pose, Skin Weights and Expression Poses modes; order of work; tiers; MH1 likeness; exporting to Creator or Unreal Character artist, technical animator
Tutorial — ZBrush No-Topology-Change Round Trip LOD0 out to ZBrush, sculpt on layers, level 1 back, blendShape test, Transfer Vertices and Update Vertices (lives in zbrush/) Character artist
Tutorial — Skinning Garments and Props to a MetaHuman Skinning period garments and props to the MetaHuman body skeleton with Skin Tools / ngSkinTools 2, testing, and export to Unreal Technical animator
Tutorial — HumanIK Mocap Cleanup for MetaHuman Characterize the mocap and MetaHuman skeletons, retarget, bake to control rig, fix on animation layers, bake and export FBX to Unreal Technical animator
Tutorial — USD for Maya Props as USD components with variants; editing USD in Maya; export to Unreal, Vision Pro and iPhone USDZ Environment artist
Tutorial — Pose Editor Correctives for Period Tailoring RBF and SwingTwist correctives at the shoulders and elbows under period sleeves and bodices; staying compatible with Creator Technical animator
Tutorial — Hand Pose Library for Gestures Period-appropriate hand poses in Studio Library; delivered to Unreal as a Pose Asset for cleanup and live gestures Technical animator, Unreal engineer
Tutorial — FBX Export Presets for Unreal The studio's FBX presets for static props, skinned meshes and animation; matching Unreal 5.8 import settings All Maya seats
Tutorial — Maya Python Batch Export and Naming Checks Script that checks names, units, history and transforms, then batch-exports with the studio preset DevOps engineer, CTO
Tutorial — Sculpting Expression Targets for the Expression Editor ZBrush-sculpted fixes to single expressions, returned through Expression Poses and Joint Matching (lives in zbrush/) Character artist

All local tutorials are drafts until they have been run on the first figure. Whoever runs one corrects the menu names and settings in it.

Every Maya tutorial the project needs

Status: ✅ local tutorial written · 🔗 an external tutorial is enough. Every Maya tutorial on the list is now written or covered.

Area Need Status Where
MetaHuman for Maya Install the plugin; Character Assembler on a DCC Export 🔗 Epic: Installing MetaHuman for Maya (above)
Obtaining initial head DNA ✅ Tutorial — Obtaining Initial Head DNA
Expression Editor fundamentals ✅ Tutorial — Expression Editor Fundamentals
Neutral Pose editing with a ZBrush sculpt ✅ Tutorial — ZBrush No-Topology-Change Round Trip
Skin Weights mode (face LOD weights) 🔗 Epic: Editing Modes
Expression Poses editing and likeness calibration (MH1) 🔗 Epic: Expression Poses Editing; Expressions for Likeness Calibration; Unreal Fest 2025 talk
Sculpted fixes to single expressions ✅ Tutorial — Sculpting Expression Targets for the Expression Editor
Pose Editor: shoulder and elbow correctives under period tailoring ✅ Tutorial — Pose Editor Correctives for Period Tailoring
Exporting calibrated DNA back to Creator and Unreal ✅ Section 8 of Tutorial — Expression Editor Fundamentals
Grooms XGen period hair → Groom Exporter → Unreal 🔗 Grooms — Tutorials
Skinning Garments and props to the MetaHuman body ✅ Tutorial — Skinning Garments and Props to a MetaHuman
Skin Tools / ngSkinTools layers, masks, mirroring 🔗 ngSkinTools — Tutorials
Animation HumanIK mocap cleanup and retarget to MetaHuman ✅ Tutorial — HumanIK Mocap Cleanup for MetaHuman
Graph Editor filters and animation layers (general) 🔗 Autodesk docs
Finger and hand posing library for gestures (writing, holding instruments) ✅ Tutorial — Hand Pose Library for Gestures
Interchange USD for Maya: props, variants, Unreal and Apple export ✅ Tutorial — USD for Maya
FBX export presets for Unreal (props, animation) ✅ Tutorial — FBX Export Presets for Unreal
Modelling Period props and set pieces to real dimensions; LODs; UVs 🔗 Autodesk Maya 2027 learning; Smart Bevel in What's New
Automation Python for batch export and naming checks ✅ Tutorial — Maya Python Batch Export and Naming Checks

Suggested learning order

  1. Install MetaHuman for Maya; run Character Assembler on a DCC-exported test character.
  2. Tutorial — Obtaining Initial Head DNA, then Tutorial — Expression Editor Fundamentals.
  3. Neutral Pose edit with a ZBrush round trip: Tutorial — ZBrush No-Topology-Change Round Trip.
  4. Watch the Unreal Fest 2025 expression-editing talk before attempting calibration.
  5. Technical animators: Tutorial — HumanIK Mocap Cleanup for MetaHuman → Tutorial — Hand Pose Library for Gestures → Tutorial — Skinning Garments and Props to a MetaHuman → Tutorial — Pose Editor Correctives for Period Tailoring.
  6. Environment artists: Tutorial — USD for Maya → Tutorial — FBX Export Presets for Unreal.
  7. Pipeline: Tutorial — Maya Python Batch Export and Naming Checks once the second figure starts.

Related: MetaHuman — Tutorials · Grooms — Tutorials