Mocap — Process

Role in the pipeline: body and face performance for monologues, gestures and idles.

Capture options (Sept 2026)

Option Quality Cost Use
MetaHuman Animator, single camera (body + optional face, Windows) Good Lowest Previs, gesture library, idles
iPhone TrueDepth / Live Link Face (iOS; Android app also records takes) Good face Low Face for monologues and pickups
Stereo head-mounted camera + MetaHuman Animator Best face Medium Hero monologue face
Inertial suit (Rokoko, Xsens class) Good body Medium On-island capture weeks
Optical stage (Vicon/OptiTrack) rental Best body Highest per day Hero monologue body

Steps

  1. Script and blocking locked with historian and director.
  2. Calibrate; slate each take; record reference video and clean audio with timecode.
  3. Solve face in MetaHuman Animator; solve body (suit/stage or mono camera).
  4. Clean in Maya or Unreal (feet, hands, props); retarget to the MetaHuman skeleton.
  5. Build the gesture library tagged by rhetorical move (point, open hand, write, raise telescope).
  6. Build idles (breath, weight shift, look-at) for kiosk rest state.
  7. Bake compressed versions for phones and standalone headsets.

Owners: technical animator, mocap technician, director, actor. Tutorials: Mocap — Tutorials · start here: Tutorial — Running a Capture Day