Mocap — Tutorials
Process note: Mocap — Process
Collected 20 September 2026 for MetaHuman Animator 5.8.
Official (Epic)
Vendors and community
Union and consent
| Title | Link |
|---|---|
| SAG-AFTRA 2025 Interactive Media Agreement (digital-replica consent and disclosure) | https://www.sagaftra.org/contracts-industry-resources/interactive/2025-interactive-media-video-game-agreement |
| SAG-AFTRA AI resources | https://www.sagaftra.org/contracts-industry-resources/member-resources/artificial-intelligence |
| Law-firm summary of the 2025 IMA's AI terms | https://technologylaw.fkks.com/post/102mewu/inside-the-new-sag-aftra-interactive-media-agreement-new-standards-for-ai-and-di |
Open question for counsel: a museum kiosk and XR experience isn't a video game. Confirm which SAG-AFTRA agreement applies before booking union performers (Year One Budget — Personnel assumed Interactive Media scale).
Related local tutorials (other tools)
- Tutorial — HumanIK Mocap Cleanup for MetaHuman (Maya)
- Tutorial — Hand Pose Library for Gestures (Maya → Unreal Pose Asset)
- Tutorial — Sequencer for Monologues (putting the performance on the timeline)
Local tutorials (Augmented Traveler)
| Tutorial | Covers | Owner |
|---|---|---|
| Tutorial — Running a Capture Day | Before, during, after: sign-offs, consent, slates, timecode, reference video, audio, take log, 3-2-1 backup | Mocap technician, director |
| Tutorial — Single-Camera Body Capture | Epic's experimental markerless mono-video capture (5.8): set-up, processing, weaknesses, suit comparison test | Technical animator, mocap technician |
| Tutorial — Gesture Library and Tags | Tagged body gestures for the conversation system; naming, blends, metadata, delivery to Unreal | Technical animator, conversation designer |
| Tutorial — Capturing Idle Takes | Waiting, fidget, breathing, thinking and listening takes for the living idle | Technical animator, director |
| Tutorial — Period Movement Coaching | Posture in stays, Quaker bearing, deportment, captains' gait, period oratory; avoiding stereotypes | Director, performers, historian |
Every mocap tutorial the project needs
Status: ✅ written · 🔗 an external tutorial is enough · ✏️ local tutorial to write.
| Need | Status | Where / plan |
|---|---|---|
| Capture day plan: script and blocking sign-off, slates, timecode, reference video, clean audio, consent paperwork | ✅ | Tutorial — Running a Capture Day |
| Face capture with MetaHuman Animator (iPhone depth; stereo HMC for hero monologues) | 🔗 | Epic MetaHuman Animator 01–03 + depth data + calibration. Write a local checklist after the first session ✏️ |
| Markerless body from one camera (5.8, experimental): camera set-up, lighting, feet fixes | ✅ | Tutorial — Single-Camera Body Capture |
| Inertial suit capture (Rokoko or Xsens) and Live Link Hub recording | 🔗 | Vendor academy + plugin docs |
| Timecode and sync across face, body and audio (Live Link Hub 5.8) | ✅ | Section in Tutorial — Running a Capture Day |
| Retarget to MetaHuman in Unreal (IK Retargeter) | 🔗 | Epic IK Rig/Retargeting docs |
| Retarget and clean in Maya (HumanIK) | ✅ | Tutorial — HumanIK Mocap Cleanup for MetaHuman |
| Cleanup in Unreal (Control Rig, Animation Mixer layers) | 🔗 | Epic Control Rig + Sequencer docs |
| Gesture library tagged for the conversation system | ✅ | Hands: Tutorial — Hand Pose Library for Gestures · body: Tutorial — Gesture Library and Tags |
| Idle and "waiting" takes (what to capture for the living idle) | ✅ | Tutorial — Capturing Idle Takes |
| Period movement coaching (corset posture, Quaker bearing, 19th-century gesture) | ✅ | Tutorial — Period Movement Coaching |
| Compressing animation for headsets and phones | 🔗 | Epic animation compression docs; check with Tutorial — Performance Profiling |
| Performer consent, digital-replica terms, credits | 🔗 | SAG-AFTRA resources + counsel |