Mocap — Tutorials

Process note: Mocap — Process

Collected 20 September 2026 for MetaHuman Animator 5.8.

Official (Epic)

Title Link Notes
MetaHuman Animation from Mono Video (markerless body, 5.8) https://dev.epicgames.com/documentation/metahuman/metahuman-animation-from-mono-video-capture-in-unreal-engine Body + fingers from one camera, optional face at the same time. Offline, one actor, Windows, experimental. Needs the free "MetaHuman Animator Markerless Motion Capture" plugin (Fab), Live Link Hub and Capture Manager. Weak points: floating feet; use a static camera
MetaHuman Animator 01 · Import your footage https://dev.epicgames.com/documentation/metahuman/metahuman-animator-01-import-your-footage-in-unreal-engine
MetaHuman Animator 02 · Process and export https://dev.epicgames.com/documentation/metahuman/metahuman-animator-02-process-and-export-your-animation-in-unreal-engine
MetaHuman Animator 03 · Apply to a MetaHuman https://dev.epicgames.com/documentation/metahuman/metahuman-animator-03-apply-your-animation-to-a-metahuman-in-unreal-engine
Performance capture guidelines https://dev.epicgames.com/documentation/metahuman/metahuman-animator-performance-capture-guidelines-in-unreal-engine Read before any capture day
Animation from depth data (iPhone TrueDepth) https://dev.epicgames.com/documentation/metahuman/animation-from-depth-data Face
Generate calibration (stereo head-mounted camera) https://dev.epicgames.com/documentation/en-us/metahuman/generate-calibration Hero face
Connecting a Live Link subject to your MetaHuman https://dev.epicgames.com/documentation/metahuman/connecting-a-live-link-subject-to-your-metahuman
IK Rig and animation retargeting (5.8) https://dev.epicgames.com/documentation/unreal-engine/ik-rig-animation-retargeting-in-unreal-engine
Animating with Control Rig · Animating with Sequencer https://dev.epicgames.com/documentation/unreal-engine/animating-with-control-rig-in-unreal-engine · https://dev.epicgames.com/documentation/en-us/unreal-engine/how-to-animate-with-sequencer Cleanup in Unreal (5.8: Animation Mixer, AutoBaking, Control Rig Physics Beta)
MetaHuman 5.8 release notes (Live Link Face on Android: take recording and RTSP; face processing on Linux/macOS) https://dev.epicgames.com/documentation/metahuman/metahuman-5-8-release-notes-in-unreal-engine
UE 5.8 release notes (Live Link Hub: multi-device recording, timecode sync, video monitoring) https://dev.epicgames.com/documentation/unreal-engine/unreal-engine-5-8-release-notes

Vendors and community

Title Provider Link
Rokoko Academy Rokoko https://www.rokoko.com/academy
Livestream to custom characters and MetaHumans (UE 5.7; no 5.8 article yet) Rokoko https://support.rokoko.com/hc/en-us/articles/44005308291473-Unreal-Engine-5-7-Livestream-to-Custom-Characters-and-Metahumans
Rokoko Unreal plugin docs Rokoko https://support.rokoko.com/hc/en-us/sections/4410471709201-Unreal-Plugin
Retargeting made easy in Unreal Rokoko https://www.rokoko.com/insights/retargeting-made-easy-in-unreal-i-the-ultimate-retargeting-guide
Xsens Unreal Live Link plugin · release notes Movella https://base.xsens.com/s/article/Xsens-Unreal-Live-Link-Plugin-UE5 · https://base.movella.com/s/article/Xsens-Unreal-Live-Link-Plugin-Release-Notes
MVN Live Link with MetaHumans (video) Movella https://www.movella.com/tutorials?video=mvn-live-link-with-metahumans-in-unreal
Move One (markerless phone capture) pricing Move AI https://docs.move.ai/knowledge/move-one-pricing
Animation Mixer in UE 5.8 Sequencer StraySpark (third party) https://www.strayspark.studio/blog/animation-mixer-ue5-8-sequencer-tutorial
CG Channel: free MetaHuman Animator markerless plugin CG Channel https://www.cgchannel.com/2026/06/get-the-free-metahuman-animator-markerless-mocap-plugin/
Title Link
SAG-AFTRA 2025 Interactive Media Agreement (digital-replica consent and disclosure) https://www.sagaftra.org/contracts-industry-resources/interactive/2025-interactive-media-video-game-agreement
SAG-AFTRA AI resources https://www.sagaftra.org/contracts-industry-resources/member-resources/artificial-intelligence
Law-firm summary of the 2025 IMA's AI terms https://technologylaw.fkks.com/post/102mewu/inside-the-new-sag-aftra-interactive-media-agreement-new-standards-for-ai-and-di

Open question for counsel: a museum kiosk and XR experience isn't a video game. Confirm which SAG-AFTRA agreement applies before booking union performers (Year One Budget — Personnel assumed Interactive Media scale).

Local tutorials (Augmented Traveler)

Tutorial Covers Owner
Tutorial — Running a Capture Day Before, during, after: sign-offs, consent, slates, timecode, reference video, audio, take log, 3-2-1 backup Mocap technician, director
Tutorial — Single-Camera Body Capture Epic's experimental markerless mono-video capture (5.8): set-up, processing, weaknesses, suit comparison test Technical animator, mocap technician
Tutorial — Gesture Library and Tags Tagged body gestures for the conversation system; naming, blends, metadata, delivery to Unreal Technical animator, conversation designer
Tutorial — Capturing Idle Takes Waiting, fidget, breathing, thinking and listening takes for the living idle Technical animator, director
Tutorial — Period Movement Coaching Posture in stays, Quaker bearing, deportment, captains' gait, period oratory; avoiding stereotypes Director, performers, historian

Every mocap tutorial the project needs

Status: ✅ written · 🔗 an external tutorial is enough · ✏️ local tutorial to write.

Need Status Where / plan
Capture day plan: script and blocking sign-off, slates, timecode, reference video, clean audio, consent paperwork ✅ Tutorial — Running a Capture Day
Face capture with MetaHuman Animator (iPhone depth; stereo HMC for hero monologues) 🔗 Epic MetaHuman Animator 01–03 + depth data + calibration. Write a local checklist after the first session ✏️
Markerless body from one camera (5.8, experimental): camera set-up, lighting, feet fixes ✅ Tutorial — Single-Camera Body Capture
Inertial suit capture (Rokoko or Xsens) and Live Link Hub recording 🔗 Vendor academy + plugin docs
Timecode and sync across face, body and audio (Live Link Hub 5.8) ✅ Section in Tutorial — Running a Capture Day
Retarget to MetaHuman in Unreal (IK Retargeter) 🔗 Epic IK Rig/Retargeting docs
Retarget and clean in Maya (HumanIK) ✅ Tutorial — HumanIK Mocap Cleanup for MetaHuman
Cleanup in Unreal (Control Rig, Animation Mixer layers) 🔗 Epic Control Rig + Sequencer docs
Gesture library tagged for the conversation system ✅ Hands: Tutorial — Hand Pose Library for Gestures · body: Tutorial — Gesture Library and Tags
Idle and "waiting" takes (what to capture for the living idle) ✅ Tutorial — Capturing Idle Takes
Period movement coaching (corset posture, Quaker bearing, 19th-century gesture) ✅ Tutorial — Period Movement Coaching
Compressing animation for headsets and phones 🔗 Epic animation compression docs; check with Tutorial — Performance Profiling
Performer consent, digital-replica terms, credits 🔗 SAG-AFTRA resources + counsel