Tutorial — Sequencer for Monologues
Augmented Traveler local tutorial. Back to Unreal — Tutorials · used by: Tutorial — Authoring a Timed Experience
How to build a figure's scripted monologue as a Level Sequence containing:
- the body and face performance;
- the voice audio and captions;
- the camera, for the kiosk;
- event keys that tell the program what happens next.
Draft. Validate on the first monologue (Mitchell, the 1847 comet) and correct names here.
1. What goes in a monologue sequence
| Track | Content |
|---|---|
| Figure (the character Blueprint, bound as Spawnable or Possessable) | Body Animation Sequence (cleaned mocap); face animation (MetaHuman Animator) or face Control Rig keys |
| Audio | The recorded voice (SoundWave) and room tone |
| Subtitles | Caption lines (Subtitles and Closed Captions plug-in, Beta), or SRT import |
| Camera Cuts / CineCamera | Kiosk framing only; headsets use the viewer's own view |
| Lights (optional) | Small changes, such as a lamp brightening |
| Event track | Keys that call the program: OnBeatReached, OnMonologueEnd |
2. Build it
- Content Browser → Add → Cinematics → Level Sequence:
LS_<Figure>_Monologue_<NN>, inPrograms/<Figure>/Sequences/. - Add the figure: drag
BP_AT_<Figure>in. Add its Body and Face tracks.- Body: Animation track → the cleaned
AS_take. - Face: the MetaHuman Animator animation, or key the face Control Rig for fixes.
- Body: Animation track → the cleaned
- Audio track: add the voice WAV and line it up with the performance's timecode.
- Captions:
- Turn on Subtitles and Closed Captions (Beta).
- Add caption keys on its Sequencer track, or import the script as SRT.
- The caption text must match the historian-approved script word for word.
- Events:
- Add an Event track. Key
OnMonologueEndat the last frame. - Key
OnBeatReachedat each chapter point, so a visitor's question can wait for a natural pause. - Events call functions on the Sequence Director Blueprint, or use Quick Bindings to call functions on the figure.
- Add an Event track. Key
- Layering (5.8): the Animation Mixer (Experimental) layers and masks animation inside Sequencer without an Animation Blueprint. It is useful to add a hand pose over the body take. Treat it as experimental; the Animation Blueprint route is the fallback.
- Simple View (Ctrl+Backspace) hides advanced tracks while reviewing.
3. Play it from the program
The program director plays sequences; the level doesn't auto-play them (Tutorial — Authoring a Timed Experience).
- Place a Level Sequence Actor for the monologue, or create one at runtime with Create Level Sequence Player.
- Play: reference the actor → Sequence Player → Play.
- Replay: call Set Playback Position to 0 first.
- Skip (a visitor asks to move on, or staff stop it): Go to End and Stop.
- When Finished: set it to Keep State if the figure should hold the final pose. Otherwise let the idle take over (Tutorial — Authoring a Q&A Experience with Ambient Idle).
- Bind to the sequence's On Finished event, or use the event track, to tell the State Tree the monologue is done.
4. Handing back to idle
The last 1–2 seconds of the body take should settle into the idle's start pose, so the blend is invisible. In the Animation Blueprint, blend from the sequence to the idle state over about 0.3–0.5 seconds.
5. Check before sign-off
Sources
- Epic, Sequencer overview: https://dev.epicgames.com/documentation/unreal-engine/unreal-engine-sequencer-movie-tool-overview
- Epic, Play cinematics from Blueprints: https://dev.epicgames.com/documentation/en-us/unreal-engine/play-cinematics-from-blueprints-in-unreal-engine
- Epic, Create Level Sequence Player (Blueprint API): https://dev.epicgames.com/documentation/unreal-engine/BlueprintAPI/Sequencer/Player/CreateLevelSequencePlayer
- Epic, Fire Blueprint events during cinematics: https://dev.epicgames.com/documentation/unreal-engine/fire-blueprint-events-during-cinematics-in-unreal-engine
- Epic, Sequencer Blueprint Component: https://dev.epicgames.com/documentation/unreal-engine/sequencer-blueprint-component-in-unreal-engine
- Epic, Subtitles and Closed Captions plug-in: https://dev.epicgames.com/documentation/unreal-engine/subtitles-and-closed-captions-plugin-in-unreal-engine
- Epic, UE 5.8 release notes (Animation Mixer, Simple View): https://dev.epicgames.com/documentation/unreal-engine/unreal-engine-5-8-release-notes?lang=en-US
- Full list: Sources — 2026-09-19