Unreal — Tutorials
Process note: Unreal — Process · Start here: Tutorial — Getting Started with Unreal Engine 5.8
Collected 19–20 September 2026 for the UE 5.8 version lock. All Unreal tutorials on the needs list are now written; the remaining gaps are in Grooms — Tutorials, Mocap — Tutorials and AI Mind — Tutorials.
Official learning (Epic)
Local tutorials (Augmented Traveler)
| Tutorial | Covers | Owner |
|---|---|---|
| Tutorial — Getting Started with Unreal Engine 5.8 | What Unreal does for us; install and plug-ins; Epic's courses in order; the studio project; the path by role | Everyone new to Unreal |
| Tutorial — MetaHumans in Unreal | Character asset → Creator → assembly (Cine/Optimized/DCC); what the Blueprint contains; how clothing and animation plug in | Everyone |
| Tutorial — Blueprints for Augmented Traveler | Is Blueprint going away? (UE6/Verse/UEFN); Blueprint vs C++; studio conventions | Unreal engineer, CTO |
| Tutorial — Sequencer for Monologues | Level Sequence with body, face, audio, captions, events; playing from the program; handing back to idle | Unreal engineer, technical animator, sound designer |
| Tutorial — Authoring a Timed Experience | The program clock as a State Tree: attract → monologue → Q&A → out of character; schedules; staff controls; offline | Unreal engineer |
| Tutorial — Authoring a Q&A Experience with Ambient Idle | Waiting/listening/thinking/speaking; layered living idle and gaze; choosing live lip sync; captions | Unreal engineer, technical animator, AI engineer |
| Tutorial — OpenXR Headset Builds | Plug-in status per headset; mobile VR settings; XR pawn and comfort | XR engineer |
| Tutorial — Packaging Builds for Each Surface | Toolchains; Development vs Shipping; Project Launcher profiles; kiosk specifics; versioning | DevOps, XR and Unreal engineers |
| Tutorial — Pixel Streaming 2 | Parts, local test, frontend, hosting options, public-link checklist | DevOps engineer |
| Tutorial — Source Control Setup | Choosing P4/Diversion/Git/Lore; P4 server, typemap, workspaces; daily rules; One File Per Actor | CTO, everyone |
| Tutorial — Conversation Client Plugin | C++ plugin: WebSocket protocol, mic capture, streaming TTS playback, timeouts, logging | Unreal engineer, AI engineer |
| Tutorial — Captions UI | Standards (WCAG, FCC, DCMP, Smithsonian, Meta XR); style per surface; subtitle assets for monologues; live caption widget | Unreal engineer, accessibility designer |
| Tutorial — Kiosk Lighting for a Life-Size MetaHuman | Period light; Lumen, MegaLights, Substrate, TSR; key/fill/rim, practicals, catchlights; display calibration | Environment artist, Unreal engineer |
| Tutorial — Place Kits for Historic Interiors | HABS evidence; modular kit; Packed Level Actors and Level Instances; Data Layers; baked lighting for headsets; budgets | Environment artist |
| Tutorial — Vision Pro Builds | Status (experimental, full immersion only, no roadmap); decision; Mac test build; RealityKit/PolySpatial alternatives | XR engineer, visionOS developer |
| Tutorial — Performance Profiling | Budgets; stat commands; Unreal Insights; Quest tools; MetaHuman costs and fixes; measurement log | Everyone shipping builds |
Related from other tools: Tutorial — Marvelous Designer Garment to MetaHuman Outfit · Tutorial — FBX Export Presets for Unreal · Tutorial — Hand Pose Library for Gestures · Tutorial — USD for Maya
Every Unreal tutorial the project needs
Status: ✅ local tutorial written · 🔗 an external tutorial is enough · ✏️ local tutorial to write later.