Unreal — Tutorials

Process note: Unreal — Process · Start here: Tutorial — Getting Started with Unreal Engine 5.8

Collected 19–20 September 2026 for the UE 5.8 version lock. All Unreal tutorials on the needs list are now written; the remaining gaps are in Grooms — Tutorials, Mocap — Tutorials and AI Mind — Tutorials.

Official learning (Epic)

Title Type Link
Get Started with Unreal Engine (hub) Docs https://dev.epicgames.com/documentation/unreal-engine/get-started?lang=en-US
First Hour in Unreal Engine Docs + video series https://dev.epicgames.com/documentation/unreal-engine/first-hour-in-unreal-engine?lang=en-US
Your First Game in Unreal Engine (Blueprint, 2 h 43 m) Course https://dev.epicgames.com/documentation/unreal-engine/your-first-game-in-unreal-engine
Sequencer overview Docs https://dev.epicgames.com/documentation/unreal-engine/unreal-engine-sequencer-movie-tool-overview
Play cinematics from Blueprints Docs https://dev.epicgames.com/documentation/en-us/unreal-engine/play-cinematics-from-blueprints-in-unreal-engine
Fire Blueprint events during cinematics Docs https://dev.epicgames.com/documentation/unreal-engine/fire-blueprint-events-during-cinematics-in-unreal-engine
Subtitles and Closed Captions plug-in (Beta) Docs https://dev.epicgames.com/documentation/unreal-engine/subtitles-and-closed-captions-plugin-in-unreal-engine
Overview of State Tree · quick start Docs https://dev.epicgames.com/documentation/unreal-engine/overview-of-state-tree-in-unreal-engine · https://dev.epicgames.com/documentation/unreal-engine/statetree-quick-start-guide
Animation Blueprint head Look At Docs https://dev.epicgames.com/documentation/en-us/unreal-engine/animation-blueprint-head-look-at-in-unreal-engine
Motion Matching Docs https://dev.epicgames.com/documentation/en-us/unreal-engine/motion-matching-in-unreal-engine
XR best practices Docs https://dev.epicgames.com/documentation/en-us/unreal-engine/xr-best-practices-in-unreal-engine
OpenXR in Unreal Docs https://dev.epicgames.com/documentation/en-us/unreal-engine/developing-for-head-mounted-experiences-with-openxr-in-unreal-engine
Packaging your project · Project Launcher Docs https://dev.epicgames.com/documentation/unreal-engine/packaging-your-project · https://dev.epicgames.com/documentation/unreal-engine/using-the-project-launcher-in-unreal-engine?lang=en-US
Android development requirements Docs https://dev.epicgames.com/documentation/en-us/unreal-engine/android-development-requirements-for-unreal-engine
Pixel Streaming 2 overview Docs https://dev.epicgames.com/documentation/unreal-engine/pixel-streaming-2-overview-in-unreal-engine?lang=en-US
PixelStreamingInfrastructure (signalling, SFU, frontend) GitHub https://github.com/EpicGamesExt/PixelStreamingInfrastructure
MetaHumans in Unreal Engine · Assembly Docs https://dev.epicgames.com/documentation/metahuman/metahumans-in-unreal-engine?lang=en-US · https://dev.epicgames.com/documentation/metahuman/assembly
Audio-driven animation · MetaHuman Audio Source Docs https://dev.epicgames.com/documentation/en-us/metahuman/audio-driven-animation · https://dev.epicgames.com/documentation/en-us/metahuman/using-a-metahuman-audio-source
UE 5.8 release notes Docs https://dev.epicgames.com/documentation/unreal-engine/unreal-engine-5-8-release-notes?lang=en-US
The Road to UE6 Epic news https://www.unrealengine.com/news/the-road-to-ue-6

Local tutorials (Augmented Traveler)

Tutorial Covers Owner
Tutorial — Getting Started with Unreal Engine 5.8 What Unreal does for us; install and plug-ins; Epic's courses in order; the studio project; the path by role Everyone new to Unreal
Tutorial — MetaHumans in Unreal Character asset → Creator → assembly (Cine/Optimized/DCC); what the Blueprint contains; how clothing and animation plug in Everyone
Tutorial — Blueprints for Augmented Traveler Is Blueprint going away? (UE6/Verse/UEFN); Blueprint vs C++; studio conventions Unreal engineer, CTO
Tutorial — Sequencer for Monologues Level Sequence with body, face, audio, captions, events; playing from the program; handing back to idle Unreal engineer, technical animator, sound designer
Tutorial — Authoring a Timed Experience The program clock as a State Tree: attract → monologue → Q&A → out of character; schedules; staff controls; offline Unreal engineer
Tutorial — Authoring a Q&A Experience with Ambient Idle Waiting/listening/thinking/speaking; layered living idle and gaze; choosing live lip sync; captions Unreal engineer, technical animator, AI engineer
Tutorial — OpenXR Headset Builds Plug-in status per headset; mobile VR settings; XR pawn and comfort XR engineer
Tutorial — Packaging Builds for Each Surface Toolchains; Development vs Shipping; Project Launcher profiles; kiosk specifics; versioning DevOps, XR and Unreal engineers
Tutorial — Pixel Streaming 2 Parts, local test, frontend, hosting options, public-link checklist DevOps engineer
Tutorial — Source Control Setup Choosing P4/Diversion/Git/Lore; P4 server, typemap, workspaces; daily rules; One File Per Actor CTO, everyone
Tutorial — Conversation Client Plugin C++ plugin: WebSocket protocol, mic capture, streaming TTS playback, timeouts, logging Unreal engineer, AI engineer
Tutorial — Captions UI Standards (WCAG, FCC, DCMP, Smithsonian, Meta XR); style per surface; subtitle assets for monologues; live caption widget Unreal engineer, accessibility designer
Tutorial — Kiosk Lighting for a Life-Size MetaHuman Period light; Lumen, MegaLights, Substrate, TSR; key/fill/rim, practicals, catchlights; display calibration Environment artist, Unreal engineer
Tutorial — Place Kits for Historic Interiors HABS evidence; modular kit; Packed Level Actors and Level Instances; Data Layers; baked lighting for headsets; budgets Environment artist
Tutorial — Vision Pro Builds Status (experimental, full immersion only, no roadmap); decision; Mac test build; RealityKit/PolySpatial alternatives XR engineer, visionOS developer
Tutorial — Performance Profiling Budgets; stat commands; Unreal Insights; Quest tools; MetaHuman costs and fixes; measurement log Everyone shipping builds

Related from other tools: Tutorial — Marvelous Designer Garment to MetaHuman Outfit · Tutorial — FBX Export Presets for Unreal · Tutorial — Hand Pose Library for Gestures · Tutorial — USD for Maya

Every Unreal tutorial the project needs

Status: ✅ local tutorial written · 🔗 an external tutorial is enough · ✏️ local tutorial to write later.

Area Need Status Where
Basics Editor, Blueprints, packaging basics ✅ Tutorial — Getting Started with Unreal Engine 5.8 + First Hour
Blueprint vs C++; UE6 plan ✅ Tutorial — Blueprints for Augmented Traveler
Source control set-up for the studio depot ✅ Tutorial — Source Control Setup
Characters How MetaHumans work in Unreal ✅ Tutorial — MetaHumans in Unreal
Costume to outfit ✅ Tutorial — Marvelous Designer Garment to MetaHuman Outfit
Grooms: binding, strands vs cards per surface 🔗 Grooms — Tutorials
MetaHuman Animator capture to animation 🔗 Mocap — Tutorials
Programs Monologues in Sequencer ✅ Tutorial — Sequencer for Monologues
Program clock ✅ Tutorial — Authoring a Timed Experience
Q&A with ambient idle and live lip sync ✅ Tutorial — Authoring a Q&A Experience with Ambient Idle
Conversation client plug-in ✅ Tutorial — Conversation Client Plugin
Captions and accessibility UI ✅ Tutorial — Captions UI
Look Kiosk lighting for a life-size figure ✅ Tutorial — Kiosk Lighting for a Life-Size MetaHuman
Place kits and baked lighting for headsets ✅ Tutorial — Place Kits for Historic Interiors
Surfaces OpenXR headsets ✅ Tutorial — OpenXR Headset Builds
Packaging for each surface ✅ Tutorial — Packaging Builds for Each Surface
Pixel Streaming 2 ✅ Tutorial — Pixel Streaming 2
Vision Pro ✅ Tutorial — Vision Pro Builds
Quality Performance profiling ✅ Tutorial — Performance Profiling
Kiosk hardening and watchdog 🔗 Kiosk — Process and section 5 of Tutorial — Packaging Builds for Each Surface

Skills this covers

See Technical Skills Matrix.