Android Phone AR — Process
Role: same postcards as iPhone AR — Process on ARCore-supported Android phones.
Tiers
| Tier | Tech | Install |
|---|---|---|
| Zero-install | glTF/GLB in Scene Viewer (via Chrome intent link / QR) | None |
| Instant/light app | Google Play Instant or small native app | Minimal |
| Full app | Kotlin + ARCore (with Sceneform successors / Filament), or Unity AR Foundation | Play Store |
Steps
- Export Optimized character and baked animation as glTF/GLB (Draco/meshopt compression, KTX2 textures).
- Anchor with image targets; use the ARCore Geospatial API after checking VPS availability downtown; GPS fallback.
- Test on a mid-range device and a Pixel: tracking in sunlight, heat, battery, older GPUs.
- Same captions, audio and deep-link rules as iPhone.
Owners: mobile AR engineer. Tutorials: Android Phone AR — Tutorials