Apple Vision Pro — Process

Role: premium demo surface for donors, press and partner boards. Not a volume surface in 2026.

Market notes (Sept 2026)

Three build paths

Path Immersion Fidelity Effort
Unreal (visionOS target) Full immersion only Closest to the Quest/kiosk build Moderate; build on a Mac
Unity 6 + PolySpatial Shared space / mixed reality Shader Graph subset only, RealityKit renders Moderate; separate Unity project
Native Swift + RealityKit / Reality Composer Pro All modes USD assets, Apple's renderer Needs a visionOS developer

Recommendation: start with the Unreal full-immersion build of the VR room (cheapest reuse). Add a RealityKit "character in your room" demo only if a funder asks for it.

Requirements

Apple silicon Mac + Xcode · Apple Developer account · device for testing (simulator for early work) · enterprise or TestFlight distribution for demos.

Owners: visionOS developer or XR engineer. Tutorials: Apple Vision Pro — Tutorials