iPhone AR — Process
Role: street-level "postcards" (60–90 seconds, baked, captioned) that deep-link to the kiosk for live Q&A. See Nantucket Island AR and VR.
Tiers
| Tier | Tech | Install | Use |
|---|---|---|---|
| Zero-install | USDZ in AR Quick Look (Safari/Messages) | None | Single object or short animated figure from a QR code |
| App Clip | Native lightweight app launched from QR/NFC | Instant | Postcard with audio, captions, image anchor |
| Full app | Swift + ARKit + RealityKit, or Unity AR Foundation | App Store | Island loops, offline caching, multiple stops |
Steps
- Export Optimized character and baked monologue animation from Unreal → USD/USDZ (via Reality Composer Pro or Maya/Blender).
- Card hair, texture atlases, polygon budget suited to mid-range iPhones.
- Anchoring: image targets on plaques first; ARKit location anchors or ARCore Geospatial (iOS SDK) where coverage exists; GPS as fallback.
- Audio + captions; high-contrast UI for glare.
- Test in noon sun, fog and cobblestone crowds; battery/thermal checks.
- No live AI on the street; deep-link to a kiosk booking.
Owners: mobile AR engineer. Tutorials: iPhone AR — Tutorials