iPhone AR — Process

Role: street-level "postcards" (60–90 seconds, baked, captioned) that deep-link to the kiosk for live Q&A. See Nantucket Island AR and VR.

Tiers

Tier Tech Install Use
Zero-install USDZ in AR Quick Look (Safari/Messages) None Single object or short animated figure from a QR code
App Clip Native lightweight app launched from QR/NFC Instant Postcard with audio, captions, image anchor
Full app Swift + ARKit + RealityKit, or Unity AR Foundation App Store Island loops, offline caching, multiple stops

Steps

  1. Export Optimized character and baked monologue animation from Unreal → USD/USDZ (via Reality Composer Pro or Maya/Blender).
  2. Card hair, texture atlases, polygon budget suited to mid-range iPhones.
  3. Anchoring: image targets on plaques first; ARKit location anchors or ARCore Geospatial (iOS SDK) where coverage exists; GPS as fallback.
  4. Audio + captions; high-contrast UI for glare.
  5. Test in noon sun, fog and cobblestone crowds; battery/thermal checks.
  6. No live AI on the street; deep-link to a kiosk booking.

Owners: mobile AR engineer. Tutorials: iPhone AR — Tutorials