Kiosk — Process

Role: the premiere surface. Full-fidelity character (Cine assembly, strand hair), live Q&A, authored programs. See Specification — Full-Body Historical Virtual Human §2.1.

Two architectures

Local PC Pixel Streaming 2
Rendering RTX 5080–5090 class PC in the enclosure Cloud or on-site GPU server streams to a thin client/browser
Pros Lowest latency, works offline One GPU can serve several screens; easier updates
Cons Hardware per kiosk; heat and noise Needs reliable network; per-hour GPU cost
Fit for Nantucket Default (Atheneum, MMA) Later, for many screens at one venue

Display options

Portrait 55–86 inch display · LED blade · holographic cabinet (e.g. Proto Luma: 86-inch, built-in camera, 6-mic array with echo cancellation; can show a connected PC's output). Confirm whether a cabinet vendor's platform allows your own Unreal build and your own AI stack before buying.

Steps

  1. Site survey: power, ventilation, sightlines, ambient noise, network, ADA reach ranges.
  2. Choose display and enclosure; mic array + push-to-talk; presence sensor for approach mode.
  3. Build: Windows kiosk image, auto-login, app auto-start, watchdog, remote management, nightly restart.
  4. Modes: rest (idle life) → approach (90-second greeting) → program (monologue) → Q&A → out of character.
  5. Offline fallback: authored monologues and captions only.
  6. Privacy: presence detection only; log questions, never faces.
  7. Soft open with docent; daily checklist; monthly log review.

Owners: Unreal engineer, kiosk/AV integrator, venue ops. Tutorials: Kiosk — Tutorials