Production Index — Augmented Traveler

How Augmented Traveler builds a full-body historical character with an AI mind and ships it to a kiosk, phones (iPhone and Android) and headsets (Quest, Apple Vision Pro, Vive, Android XR).

This folder turns Specification — Full-Body Historical Virtual Human into a production plan against the tools and hardware on the market in September 2026.

01 Start Here

Folder Notes
01 Start Here/pipeline/ Pipeline Map · Spec Comparison — Market Check 2026
01 Start Here/roles/ Roles and Hiring Plan · one note per role in roles/positions/
01 Start Here/skills/ Technical Skills Matrix · Stage 2 — Likeness and Body Skills
01 Start Here/hardware/ Hardware — Development and Deployment (overview) · Hardware — Development Specifications · Hardware — Deployment Specifications · Hardware — Looking Glass Displays · Hardware — Price List and Acquisition Schedule
01 Start Here/budget/ Year One Budget — Combined Summary · Year One Budget — Draft (hardware and software) · Year One Budget — Personnel · Self-Employment — Contractors vs Employees

02 Tools (authoring)

Folder Process Tutorials
02 Tools/maya/ Maya — Process · MetaHuman for Maya — Considerations Maya — Tutorials · ngSkinTools — Tutorials · local: Tutorial — Obtaining Initial Head DNA · Tutorial — Expression Editor Fundamentals · Tutorial — Skinning Garments and Props to a MetaHuman · Tutorial — HumanIK Mocap Cleanup for MetaHuman · Tutorial — Hand Pose Library for Gestures · Tutorial — Pose Editor Correctives for Period Tailoring · Tutorial — USD for Maya · Tutorial — FBX Export Presets for Unreal · Tutorial — Maya Python Batch Export and Naming Checks
02 Tools/zbrush/ ZBrush — Sculpting for MetaHuman · ZBrush — Likeness and Age Research ZBrush — Tutorials · local: Tutorial — Starting a Head and Base Body in ZBrush · Tutorial — ZBrush No-Topology-Change Round Trip · Tutorial — Sculpting Expression Targets for the Expression Editor · Tutorial — Flat Albedo from Polypaint · Tutorial — Baking Detail Maps for MetaHuman · Tutorial — ZBrush Python Export Presets
02 Tools/metahuman/ MetaHuman — Process · Mesh to MetaHuman — Considerations · MetaHuman Creator — Considerations MetaHuman — Tutorials
02 Tools/groom/ Grooms for MetaHuman — Considerations Grooms — Tutorials · local: Tutorial — Period Hairstyles from Evidence · Tutorial — XGen Period Hair for MetaHuman · Tutorial — Period Facial Hair Grooms · Tutorial — Hair Under Caps and Bonnets · Tutorial — Hair Cards and Groom LODs for Headsets
02 Tools/marvelousDesigner/ Marvelous Designer to MetaHuman — Considerations Marvelous Designer — Tutorials · local: Tutorial — Getting Started with Marvelous Designer · Tutorial — MetaHuman Avatar into Marvelous Designer · Tutorial — Drafting a Period Garment from a Historical Pattern · Tutorial — Period Layers, Hoops and Skirts · Tutorial — Marvelous Designer Garment to MetaHuman Outfit
02 Tools/unreal/ Unreal — Process Unreal — Tutorials · local: Tutorial — Getting Started with Unreal Engine 5.8 · Tutorial — MetaHumans in Unreal · Tutorial — Blueprints for Augmented Traveler · Tutorial — Sequencer for Monologues · Tutorial — Authoring a Timed Experience · Tutorial — Authoring a Q&A Experience with Ambient Idle · Tutorial — OpenXR Headset Builds · Tutorial — Packaging Builds for Each Surface · Tutorial — Pixel Streaming 2 · Tutorial — Source Control Setup · Tutorial — Conversation Client Plugin · Tutorial — Captions UI · Tutorial — Kiosk Lighting for a Life-Size MetaHuman · Tutorial — Place Kits for Historic Interiors · Tutorial — Vision Pro Builds · Tutorial — Performance Profiling
02 Tools/unity/ Unity — Process Unity — Tutorials
02 Tools/ai-mind/ AI Mind — Process AI Mind — Tutorials · local: Tutorial — How the Mind Works · Tutorial — Building a Figure's Corpus · Tutorial — Retrieval with Citations · Tutorial — Writing a Persona for a Historical Figure · Tutorial — Policy Layer with Guardrails · Tutorial — Evaluating Answers · Tutorial — Authored Answers for Top Questions · Tutorial — Speech In · Tutorial — Speech Out · Tutorial — Choosing Cloud or Local Models · Tutorial — Local Inference for Offline Venues · Tutorial — Persona Sandbox with SillyTavern · Tutorial — Staff Dashboard · Tutorial — Privacy and Logging
02 Tools/voice/ Voice — Process Voice — Tutorials
02 Tools/mocap/ Mocap — Process Mocap — Tutorials · local: Tutorial — Running a Capture Day · Tutorial — Single-Camera Body Capture · Tutorial — Gesture Library and Tags · Tutorial — Capturing Idle Takes · Tutorial — Period Movement Coaching

03 Delivery Surfaces (deployment)

Folder Process Tutorials
03 Delivery Surfaces/kiosk/ Kiosk — Process Kiosk — Tutorials
03 Delivery Surfaces/quest/ Quest — Process Quest — Tutorials
03 Delivery Surfaces/appleVisionPro/ Apple Vision Pro — Process Apple Vision Pro — Tutorials
03 Delivery Surfaces/vive/ Vive — Process Vive — Tutorials
03 Delivery Surfaces/androidXR/ Android XR — Process Android XR — Tutorials
03 Delivery Surfaces/iPhone/ iPhone AR — Process iPhone AR — Tutorials
03 Delivery Surfaces/androidPhone/ Android Phone AR — Process Android Phone AR — Tutorials
03 Delivery Surfaces/webAR/ WebAR — Process WebAR — Tutorials

citations

Citations — Production Pipeline (index) · Sources — 2026-09-19

Folder layout

Production/
├── Production Index.md
├── 01 Start Here/
│   ├── pipeline/   Pipeline Map · Spec Comparison
│   ├── roles/      Roles and Hiring Plan · positions/ (one note per role)
│   ├── skills/     Technical Skills Matrix · Stage 2 skills
│   ├── hardware/   overview · development · deployment · Looking Glass · price list and schedule
│   └── budget/     Combined Summary · Draft (hardware/software) · Personnel · Self-Employment
├── 02 Tools/
│   ├── zbrush/  maya/  metahuman/  groom/  marvelousDesigner/
│   ├── unreal/  unity/
│   └── ai-mind/  voice/  mocap/
├── 03 Delivery Surfaces/
│   ├── kiosk/  quest/  appleVisionPro/  vive/  androidXR/
│   └── iPhone/  androidPhone/  webAR/
└── citations/      index + dated source pages (Sources — YYYY-MM-DD)

Tutorial notes are placeholders for the training-and-tutorials research pass.