Exercise 6 · Materials, HDRI & Shadows
Project 2 · 3D Product / Logo Reveal · Week 7 · 3D Look Development · ~60 min
Practice goal: Apply Substance materials, HDRI/environment lighting, Accepts Lights and believable shadows.
Set up: Continue Ex 5's 3D scene (or a quick extruded logo + floor).
Steps
- Open your 3D scene (Advanced 3D renderer); ensure the logo + floor are 3D.
- Apply a Substance 3D material to the logo; set base color, roughness, metalness.
- Animate a material parameter (roughness or color) subtly for life.
- Add an Environment Light and load an HDRI; note the image-based reflections.
- Enable Accepts Lights / reflections on the logo so it responds to the environment.
- Add a key Light (Spot/Point) and turn on Casts Shadows.
- On the floor set Accepts Shadows; on the logo set Casts Shadows; dial darkness/diffusion.
- Balance an Ambient/fill so shadows aren't pure black.
- Tune reflections/highlights so the surface reads as intended (metal / plastic / glass).
- Grade the render (Lumetri) for a believable look; add subtle DOF if desired.
- Save & render.
Free tutorials & references
- All the New AE 2026 Features — SonduckFilm
- 2026 Breakdown: materials & lighting — VFXer
- 1,300+ free Substance materials — No Film School
Done when
The 3D logo wears a Substance material lit by an HDRI environment and a key light, casting and accepting real shadows, graded to a believable look.
Files
Pittman_Ex06_MaterialsHDRI.aep → render Pittman_Ex06_MaterialsHDRI.mov · versions Pittman_Ex06_MaterialsHDRI_001.aep
This drill is your in-class activity for the week (worth 2 points) and ladders directly into the project.