ARTV 2371 — Course Schedule

Advanced Skill Development for Animation and Games

Fall 2026 · Tuesdays 9:00 AM – 1:50 PM

Animation & Game Art · Media Arts · Collin College


Calendar notes


The semester in one line

Audit your portfolio → recreate professional work → teach what you learned → build the piece your portfolio is missing.

Each project feeds the next. Project 1's technique list becomes Project 2's menu. Week 3's portfolio gap statement becomes Project 3's brief.


Schedule at a glance

Wk Date Focus Due at start of class
1 Aug 25 Orientation · career audit · portfolio review · track selection —
2 Sep 1 Proposal sign-off · P1 production begins P1 Research (10)
3 Sep 8 Consultation · structural critique · census date Audit & Portfolio Review (EC 5)
4 Sep 15 Consultation · critique against the source P1 First Draft (10)
5 Sep 22 Consultation · polish · delivery prep Revised draft
6 Sep 29 P1 review · P2 kickoff · technique selection P1 Final Render (10)
7 Oct 6 Consultation · tutorial outline critique P2 Thumbnails (10)
8 Oct 13 Consultation · demo build · process capture Demo in progress
9 Oct 20 Consultation · peer reproduction test Tutorial rough cut
10 Oct 27 Consultation · final render prep · withdrawal Oct 30 P2 Tutorial (10)
11 Nov 3 P2 review · P3 kickoff · gap statement revisited P2 Final Render (10)
12 Nov 10 Consultation · concept critique · scope lock P3 Thumbnails (10)
13 Nov 17 Consultation · structural critique Blocking / greybox
14 Nov 24 Consultation · full critique · holiday planning (class meets) P3 First Draft (10)
15 Dec 1 Consultation · final polish · full portfolio review Revised draft
16 Dec 8 Final review · portfolio walkthrough · exit consultation P3 Final Render (10)

The three projects

Project 1 — Deconstruction · Weeks 2–6 · 30 points

Choose an existing professional piece in your track — a title sequence, a special effects shot, a game mechanic, a character design, a level, a rig — and recreate it, faithfully or in your own style.

The creative direction is not yours, and that is the point. It frees you to concentrate on the only question that matters here: how do you actually get from nothing to a finished, professional-looking result?

Track-specific curated source lists are on the Project 1 page. For motion graphics and title design, Art of the Title is the primary source.

Milestone Points Due
Research 10 Week 2 — Sep 1
First draft 10 Week 4 — Sep 15
Final render 10 Week 6 — Sep 29

Project 2 — Technique Tutorial · Weeks 6–11 · 30 points

Take one technique you learned in Project 1 and build a tutorial around it — to teach others and to archive your own process. Written, video, or AI-assisted, all equally valid.

You deliver two things: the tutorial itself, and a clean demonstration piece that shows the technique working.

Milestone Points Due
Thumbnails 10 Week 7 — Oct 6
Written (video) tutorial 10 Week 10 — Oct 27
Final render 10 Week 11 — Nov 3

Project 3 — Original Work · Weeks 11–16 · 30 points

An original piece that fills a gap in your existing portfolio, or demonstrates a skill a real job posting requires that your portfolio does not yet show.

Your Week 3 portfolio review already contains the analysis. This is where you act on it.

Milestone Points Due
Thumbnails 10 Week 12 — Nov 10
First draft 10 Week 14 — Nov 24
Final render 10 Week 16 — Dec 8

Week-by-week

Each week has its own Canvas page with the focus, what is due, what to bring, the in-class agenda, and what to do before the next meeting. Start there each week.

Week 1 — Aug 25 · Orientation
Week 2 — Sep 1 · P1 Research
Week 3 — Sep 8 · Structural critique
Week 4 — Sep 15 · P1 First Draft
Week 5 — Sep 22 · Polish
Week 6 — Sep 29 · P1 review
Week 7 — Oct 6 · Tutorial outline
Week 8 — Oct 13 · Demo build
Week 9 — Oct 20 · Reproduction test
Week 10 — Oct 27 · P2 Tutorial
Week 11 — Nov 3 · P3 kickoff
Week 12 — Nov 10 · Scope lock
Week 13 — Nov 17 · Production
Week 14 — Nov 24 · P3 First Draft
Week 15 — Dec 1 · Portfolio review
Week 16 — Dec 8 · Final review

Replace the # placeholders with your Canvas page URLs after import.


Grade summary

Component Points
Attendance and weekly consultation participation 10
Project 1 — Deconstruction 30
— Research · First draft · Final render 10 each
Project 2 — Technique Tutorial 30
— Thumbnails · Written (video) tutorial · Final render 10 each
Project 3 — Original Work 30
— Thumbnails · First draft · Final render 10 each
Total 100
Extra credit — Career Audit & Portfolio Review 5
Grand total 105

Grade scale: A ≥ 90 · B ≥ 80 · C ≥ 70 · D ≥ 60 · F < 60