Week 6 — Tuesday, September 29
Project 1 Review · Project 2 kickoff
Focus
Present the finished recreation. Then pick the technique you are going to teach.
Due today — before 9:00 AM
Project 1 — Final Render (10 points)
- The finished recreation, exported to submission standards
- Side-by-side comparison with the source
- Process documentation — 6–10 images or clips
- Written postmortem, 500–750 words, including which technique you are taking into Project 2
Bring to class
- Everything loaded and ready to present before 9:00. Do not spend your review fumbling with file management.
- Your two candidate techniques for Project 2, with a preference
In class
Formal Project 1 reviews. Both students present, both students attend both reviews.
Present it the way you would to a studio: introduce it in thirty seconds, play it uninterrupted, then discuss. Expect questions about your process and your decisions — that is deliberate practice for the same conversation in an interview.
You receive a written instructor critique in addition to verbal notes.
Project 2 kickoff. The assignment: take one technique from Project 1 and build a tutorial around it, plus a clean demonstration piece.
Technique selection consultation. We settle which technique, based on:
- Was it genuinely new to you in Week 2?
- Do you understand it well enough now to explain why, not just what?
- Does it have enough substance for a real tutorial?
- Does it produce something visible for the demo piece?
Format discussion. Written, video, or AI-assisted. All three are equally valid and graded on the same standard: can a competent stranger reproduce your result? If you are using AI, we discuss what it can and cannot do here, and what disclosure looks like.
Supervised production.
Before next week
- Plan the demo piece. 10–15 quick explorations of what you will build to demonstrate the technique.
- Outline the tutorial. Every section, in order, with the key point of each.
- Identify the hard part — in writing. The step you expect to be most confusing to a reader. This is where the tutorial earns its existence.
- Reread your Project 1 process log. The confusions you recorded four weeks ago are the raw material for the most valuable section of your tutorial, and you have already half-forgotten them.
- Thumbnails due next Tuesday.
Note — the demo piece is not the project
A common misread: students build an elaborate demo piece and treat the tutorial as documentation attached to it.
It is the other way around. The tutorial is the deliverable; the demo piece exists to make the technique visible. It should be as simple as it can be while still showing the technique clearly. A clean sphere demonstrating a shader teaches better than a full environment where the shader is one element among forty.
Simple demo, thorough explanation. Not the reverse.