GAME 1303 — Unity Section: Weeks 5–16 Lecture Topics

Expanded engine-topic lecture content for Section 001 (Unity 6.x), Weeks 1 through 16, building on the syllabus and course schedule. Per-week detail relating each lecture to its exercise and milestone lives in the “Lecture Detail Pages” tab (Week 5 – Week 16, nested below).

Wk Date Milestone / Exercise Lecture topics
1 Aug 25 Ex 1 — First Playable 01-week-01
Editor tour and project setup
Sprite/asset import pipeline
Input System package and control schemes
2 Sep 1 Game Pitches (live) 02-week-02
Live pitches — hook and scope
Project organization and version control
Naming and folder conventions
3 Sep 8 Ex 2 — The Verb 03-week-03
GameObjects, components, and prefabs
PlayerMove2D and the Input System
Isolating one core verb
4 Sep 15 Ex 3 — Rules & States
One Sheet due
04-week-04
Colliders and triggers
GameStateManager and scene reload
Rules, goals, and win/lose states
5 Sep 22 Core Game Mechanic (critique) 05-week-05
Debugging your mechanic
Inspector tuning and serialized fields
ScriptableObjects for tuning data
6 Sep 29 Ex 4 — Juice It 06-week-06
Sprite animation and Animator states
VFX Graph particle feedback
SoundPlayer pitch variance and screen shake
7 Oct 6 Ex 5 — Space & Pace 07-week-07
Tilemap and Rule Tiles
Modular prefab kits for level blockout
Checkpoint placement and pacing
8 Oct 13 Level Map (critique) 08-week-08
Scene management and streaming
Physics2D and physics materials
Reading a paper map as a walkable blockout
9 Oct 20 Ex 6 — Story in the World 09-week-09
DialogueTrigger and staged text beats
Trigger volumes for environmental storytelling
Timeline for sequenced reveals
10 Oct 27 Ex 7 — Screen Flow 10-week-10
UI Toolkit — UXML and USS
UIManager screen switching
Binding buttons and events to game state
11 Nov 3 Screen Layout (critique) 11-week-11
Menu and pause flow
GameStateManager-driven scene flow
Save/load with PlayerPrefs
12 Nov 10 Ex 8 — Point of View 12-week-12
Cinemachine 2D/3D virtual cameras and confiners
Framing and composition
XR rig setup and VR comfort (Quest 2 / Cosmos Elite)
13 Nov 17 Ex 9 — Curves & Locks
GDD due
13-week-13
Health and Score events
Spawner/ObjectPool and difficulty ramps
Classes and inheritance for lock-and-key logic
14 Nov 24 Ex 10 — Test & Iterate 14-week-14
PlaytestLogger session logging
Unity Profiler and bug triage
Build prep fundamentals
15 Dec 1 Game Build (critique) 15-week-15
Build settings and platform targets
Packaging and .unitypackage export
Publishing checklist
16 Dec 8 Post Mortem 16-week-16
Wrap-up and portfolio packaging
Reflecting on scope decisions
Next courses and paths