using UnityEngine;
/// <summary>
/// GAME 1303 Tier 3 — A fuel can. Sprite + trigger collider + this. Player must have FuelSystem.
/// </summary>
[RequireComponent(typeof(Collider2D))]
public class FuelPickup : MonoBehaviour
{
public float amount = 30f;
public string sfxName = "collect";
public bool bob = true;
private Vector3 start;
void Reset() { GetComponent<Collider2D>().isTrigger = true; }
void Start() { start = transform.position; }
void Update() { if (bob) transform.position = start + Vector3.up * Mathf.Sin(Time.time * 2f) * 0.15f; }
void OnTriggerEnter2D(Collider2D other)
{
var fuel = other.GetComponentInParent<FuelSystem>();
if (fuel == null) return;
fuel.Refill(amount);
AudioManager.Instance?.PlaySFX(sfxName);
Destroy(gameObject);
}
}