using UnityEngine;

/// <summary>Destroys a spawned object once it's travelled far enough. Added automatically.</summary>
public class LaneDespawner : MonoBehaviour
{
    public Vector3 origin;
    public float maxDistance = 24f;
    void Update()
    {
        if (Vector3.Distance(origin, transform.position) > maxDistance) Destroy(gameObject);
    }
}