GAME 1303 — Scripts Needed Per Game



Tier 1 scripts (the shared kit every project starts from) are marked T1. Everything else is listed by the tier it belongs to in the pitch analysis. Cinemachine replaces the old CameraFollow2D idea: no camera script is needed, just a Cinemachine Camera with a Position Composer and a Confiner 2D; CameraTargetAssigner (T1) hooks the player up automatically.


Type A — 2D side-scrolling platformers

Commission Witch — Sylvia Lee

Zap Attack!! — Tony Williams

A Spark of Corruption — Kathryn Groover

Conquer the Cutthroat Course — Nicholas Murley

Hot Air — Julian Vargas

Roach Invasion — Joshua Freeman

Stardust — Marcelo Diaz

The Magnet — Amarion Wilson

Apep's Trial — Lazaro Garcia (3D/2D hybrid)


Type B — 2D side-scrolling combat

Missile Man! — Zachary Thompson

MythoClash — Fozaan Sheikh


Type C — Top-down 2D puzzle

Last Delivery — Chris Acosta

Weenie(dog) Maze — Jax Keenan


Type D — 2D narrative / exploration

Anabasis — Andraya Rhoads

Detective Liz: Haunted Case — Mena Rofail


Type E — Simulation

Cozy Critters — Rhys Watson

Store Simulator — Sanad Ammari (3D)


Instructor demo — Cephalopods in Space!


Tier 1 usage count (which scripts pay off most)

Script Games using it
SceneLoader, GameManager, AudioManager, HUDController 17 / 17
CameraTargetAssigner (Cinemachine follow) 14
PlayerController2D 12
PlayerAnimatorBridge 14 (incl. pet)
Health + DamageOnContact 13
Checkpoint + RespawnManager 12
Collectible + CollectionTracker 9
ParallaxBackground 11
MovingPlatform 8