Project 1 — Concept, Design & Rig Spec

75 points · Assigned Week 1 · Due end of Week 2


Why this comes first

Everything you build for the next fourteen weeks is decided here.

Your concept drawing establishes what the character is. Your rig spec turns that into a
list of what the rig has to do. Your design drawing is the technical document you model from.

The rig spec is also your final rubric — in Week 16 your demonstration animation is screened
against it.

You may bring a character forward from Storyboard & Concept Development. The 2D work you did
there is a legitimate starting point and reusing it is encouraged.


Deliverable 1 — Concept drawing

A finished concept of your character. This is the illustration: personality, silhouette,
proportion, costume, whatever makes the character itself.

It does not need to be new work. It does need to be complete enough that someone else could
identify what the character does.


Deliverable 2 — Rig spec

One page. Use the Rig Spec Checklist.

Work through the required list, elect at least one item from the middle list, and take on any
optional items your character genuinely needs.

For every elective and optional item, write a shot reason — something the character does,
not something it has.

Weak Strong
"She has wings." "She lands and folds her wings against her back over about eight frames."
"He carries a hammer." "He swaps the hammer between a hip holster and a two-handed grip mid-swing."

The strong version tells you what to build.

A word of advice: marking every optional box does not earn points. It earns you fourteen weeks
of work you may not finish. Choose what your character actually needs.


Deliverable 3 — Design drawing

A technical document, not an illustration. Registered in Photoshop using guides — the same
technique you used on your 2D characters.

Views required

Registration

Place horizontal guides across all views at:

ground · ankle · knee · hip · waist · chest · shoulder · chin · eyeline · top of head

Add a vertical center guide on front and back.

Heights and widths must read identically across views. If your shoulder sits forty pixels
higher in the side view than in the front view, you will build that error into your model, and
you will find it in Week 5 when the deformation is wrong.

Callouts

Annotate anything that needs explaining:

Your rig spec gets annotated onto this sheet, so the modeling decisions and the rigging
requirements sit on the same page.

Export

These load into Maya as image planes in Week 3.


Submit


What you're graded on

Criterion Points
Concept drawing — complete, readable, communicates what the character does 10
Rig spec — required list worked through and understood 10
Rig spec — electives chosen appropriately for the character 10
Shot reasons — describe actions, not features 10
Design views — all required views present, including opposite side if asymmetrical 10
Registration — heights and widths match across views on shared guides 15
Callouts — everything non-obvious annotated, wings both tucked and spread 5
Export — three images at identical pixel height, correctly named 5
Total 75

Common mistakes


See also: Rig Spec Checklist · Week 1 · Project 2