images/The 7 Levels of Tech Design.webp

Creator: Enrico Tartarotti · Published: 2026-01-20 · Length: 17:28 · Watch on YouTube

Why do some tech products feel incredible while others are so frustrating to use? In this video, we break down the 7 levels of product design, from tiny visual details to billion-dollar product vision. (from the video description)

Enrico walks up a ladder of seven levels that separate products people hate from products that earn billions and change the world: visual details, behaviors, enabling technology, defaults, structural design, strategic reframing and product vision. He ends by showing that the iPhone succeeded where an almost identical earlier vision failed because Apple got every level underneath right. Sponsored by Magic Patterns, which he used to build the working interface prototypes shown throughout. Written and produced by Enrico Tartarotti and Bartek Malinowski; edited by Seequence Studio.

Summary written from the auto-generated captions, the video description and the creator's chapter markers (Level 1 to Level 7). The captions garble several names ("Revolute", "Hyperard", "Ludvik Strius", "Superhum", "Ken Coena"); names below use the standard spellings of the people and products being described.

1) Detailed outline

[0:00] Level 1: visual details

[4:05] Level 2: interactions and behaviors

[6:03] Level 3: technology that disappears

[8:03] Level 4: defaults

[10:20] Sponsor: Magic Patterns

[11:17] Level 5: structural design

[14:09] Level 6: reframing (product strategy)

[15:20] Level 7: product vision

[17:10] Outro

2) Things mentioned

Products, apps and services

Hardware and companies

Design and psychology concepts

Figures cited in the video

3) Biographies

Enrico Tartarotti

Italian-born YouTuber, designer and entrepreneur whose channel goes "behind the scenes of the design and psychology and stories behind the tech you use everyday." He builds Flask, a video-collaboration tool used as his level-five example here, and offers one-hour consulting calls. He writes and produces his videos with Bartek Malinowski.

Bill Atkinson

Early Apple engineer behind MacPaint, QuickDraw and HyperCard. Enrico credits him with inventing the pointing-hand cursor for HyperCard in 1987.

Scott Jenson

Designer who worked on Apple's interfaces in the late '80s and '90s and later on user experience at Google. Enrico credits him with building the macOS middle-truncation logic for long file names (the captions spell it "Jensen").

Ludvig Strigeus

Swedish programmer who created the BitTorrent client uTorrent. Enrico says Spotify bought uTorrent to hire him, and he rebuilt Spotify's early streaming infrastructure on peer-to-peer technology.

Steve Jobs

Apple co-founder and CEO who pushed for an iPhone with no keyboard and a giant touchscreen, Enrico's example of level-seven product vision.

Ken Kocienda

Apple software engineer who worked on the original iPhone keyboard. Enrico tells the story of him realizing, under deadline, that the keyboard's invisible hit boxes needed to grow dynamically based on the likely next letter.

Bartek Malinowski

Enrico's co-writer and co-producer, credited in the description.