images/The Ridiculous Engineering Of Figma (ft. Figma Team).webp

Creator: Enrico Tartarotti · Published: 2026-06-09 · Length: 30:12 · Watch on YouTube

Special thanks to the Figma team for letting me spend the day interviewing their team and share the genius ways they've simplified a powerful tool into something anyone can use. (from the video description)

Part of Enrico's behind-the-scenes series on how great products are built, with the people who build them. The companion episode is The Ridiculous Engineering Of Notion.

1) Detailed outline

[0:00] Intro: why does Figma look so simple?

[1:32] Chapter 1: The insane engineering behind "it just works"

On the surface Figma does what every creative tool does (select, move, resize, copy, paste), but the first time Enrico used it, it felt natural in a way he couldn't pin down, like his first time with the iPhone's multi-touch. The difference between good and great is in the details.

Hidden canvas rules

Figma's founding bet

[5:58] Selling multiplayer with a game

[6:30] What happens when two people edit the same thing

[8:10] Smart guides and undo

[9:40] Rendering a pro design tool in a browser

[12:30] Why doesn't Figma look scary?

[13:03] Chapter 2: Friendlifying complexity

[15:50] The new left sidebar backlash

[17:10] Plugins: let users build it

[19:05] Sponsor-free series plug

[20:05] Chapter 3: Inventing the obvious

[25:50] The old rendering decision bites back

[29:40] Outro

2) Things mentioned

Figma features and design details

Item Role in the video
Figma The browser-based collaborative design tool the episode goes inside.
Selected-layer drag priority Dragging moves the selected layer, not the hovered one on top.
Hidden selection bounds while nudging Bounds briefly disappear during keyboard moves for precise positioning.
Copy-paste placement rules Out-of-bounds pastes go to center; zoomed-in pastes go where you're looking; special cases for asset frames.
Multi-group alignment and resize Separate selection boxes per group; aligns to the smallest sensible spot.
Smart alignment guides Snap to start, center, end when zoomed in; to top-level frames and sections when zoomed out.
Undoable selections Ctrl+Z undoes misclicked selections too, with memory-driven limits.
Multiplayer cursors and face pile Real-time presence; incognito mode refused to keep files feeling safe.
Version history and undo history Safety net under last-write-wins and offline sync.
Dev Mode, Draw (formerly "texture") New modes whose switching UI took hundreds of explorations.
Toolbar and quick actions Toolbar holds cursor-changing tools; quick actions broke that rule.
New left sidebar (UI3 era) Canvas interactions on top, views at the bottom; criticized for "54 pixels" of canvas.
Components, instances, libraries, code connection The step-by-step path from free-form layers to a design system.
Plugins Web code you switch on; an outlet for the long tail and a signal for native features.
Liquid Glass effect Built natively after imperfect community plugins, with help from Apple.
Comments Model for the assistant's look and behavior; uses the same positioning math.
Figma assistant / agent AI entry point on selected objects, with a Cmd+Enter shortcut, routing prompts to tools.
Auto layout Figma's spacing system that AI models initially ignored.

Rendering and engineering

Item Role in the video
WebGL Early browser graphics API Figma bet on; Evan's 2011 water demo proved its potential.
WebGPU Named by a Figma engineer as what renders the canvas today.
React / HTML / DOM Used for panels and toolbars, separate from the canvas renderer.
Custom renderer and schema Ensures identical rendering across browsers and devices, but doesn't map to HTML/CSS.
Fine-tuned model + custom prompting How Figma taught AI its layout model.
Vectorization tools In development to improve AI-drawn shapes (the "happy sun").
Chrome, Safari Examples of browsers that render masks, blend modes and blurs differently.

Interaction-design concepts

Other products and companies

Item Role in the video
Microsoft Paint The comparison for how simple Figma looks.
iPhone multi-touch Enrico's analogy for something that just feels right.
Instagram Stories Example of an invented pattern that is now obvious.
Apple Shipped Liquid Glass and helped Figma rebuild it.
Notion Subject of the previous behind-the-scenes episode.
Flask (flask.do) Enrico's video feedback tool, plugged in the description.

3) Biographies

Enrico Tartarotti (host, writer)

Italian-born tech creator and designer behind the YouTube channel Enrico Tartarotti, where he goes behind the scenes of everyday tech products through designed video essays on UX and product design. He builds Flask (flask.do), a video feedback and review tool, offers one-hour calls through enricotartarotti.com, and handles sponsorships through Rakugo Media. Credits for this video: written by Enrico Tartarotti, produced by Enrico Tartarotti and Bartek Malinowski, edited by Seequence and Enrico Tartarotti. He's on X as @EnriTarta and on Instagram as @enritarta.

The Figma team (interviewees)

Several Figma designers and engineers are interviewed across product design, canvas engineering and the AI assistant, but the captions and sampled frames don't show their names or titles. Names that appear only as cursor labels in demos (Georgia, Nico, Alex, Semira) can't be confidently matched to the people on camera, so they aren't listed as interviewees here.

People referenced

Organizations referenced