FLMC 2331 · Advanced Motion Graphics in After Effects

A project-driven follow-on to the foundational course. Ten advanced skills built on the first ten, tuned to After Effects 2026 — across four portfolio projects and one capstone. 16 weeks · 15 class meetings · 10 new skills · 4 projects.

How this course works

One new skill per class, then a whole week to build with it.

The 15-meeting structure

Ten new-skill classes + one applied class (the title system, Week 10) + three project wrap-ups + one capstone showcase. Project spans are balanced 5 / 3 / 3 / 5 weeks. Week 14 is Thanksgiving break — no class — landing mid-capstone. That leaves 15 meetings across the 16 calendar weeks.

Semester schedule

Week Class Project Homework focus
1 Project Architecture (+ course setup) P1 kickoff Modular precomp rig with Essential Properties
2 Vector Pipelines Project 1 Convert brand art to shape layers
3 Advanced Shape Animation Project 1 Animate an icon set + two transitions
4 Kinetic Typography 2.0 Project 1 Variable-font kinetic type; assemble
5 Project 1 Wrap-Up P1 due — Branded Vector Explainer Submit Project 1
6 Native 3D Meshes P2 kickoff Model / extrude the logo in 3D
7 3D Look Development Project 2 Substance materials + HDRI lighting
8 Project 2 Wrap-Up P2 due — 3D Product / Logo Reveal Submit Project 2
9 Cinematic Cameras & DOF P3 kickoff Camera rig + rack-focus pull test
10 Designing & Animating the Title System Project 3 Design & animate the title-card system
11 Project 3 Wrap-Up P3 due — Cinematic Title Sequence Submit Project 3
12 AI-Assisted Compositing P4 kickoff (capstone) Isolate the subject (AI Object Matte / roto)
13 Match-Moving & Mixed Media Project 4 Track a shot; lock 3D/graphics into the plate
14 Thanksgiving break — no class Capstone work time Keep building the capstone
15 Expressions, Rigging & MOGRTs Project 4 Rig the project; export a MOGRT
16 Final Class — Capstone Showcase P4 due — Mixed-Media VFX Spot + Template Deliver the capstone

Grades

A 100-point semester. Exercises are graded on completion + hitting each drill's “Done when”; projects are scored on the rubric (0–100) × their point value.

Component How it's counted Points
Weekly attendance 15 meetings × 1 pt 15
Exercises (drills) 10 × 2 pts — one per new skill 20
Project 1 · Branded Vector Explainer Rubric score × 15 15
Project 2 · 3D Product / Logo Reveal Rubric score × 15 15
Project 3 · Cinematic Title Sequence Rubric score × 15 15
Project 4 · Mixed-Media Capstone Rubric score × 20 — the portfolio centrepiece 20
Total 100

Grade scale: A 90–100 · B 80–89 · C 70–79 · D 60–69 · F below 60. A project that is portfolio-ready (80+) lands at the A/B boundary.

Project & capstone rubric

Each project is scored 1 (Beginner) to 4 (Portfolio-Ready) per criterion; weighted score = Σ (level ÷ 4 × weight), max 100. Portfolio-ready at 80+.

Criterion (weight) 1 · Beginner 2 · Developing 3 · Proficient 4 · Portfolio-Ready
Animation Craft & Timing (15%) Mechanical, evenly-spaced motion with no weight. Some easing; timing uneven or generic. Confident spacing and weight throughout. Polished, purposeful timing with anticipation & follow-through.
Technical Execution & Cleanup (15%) Jitter, chatter, broken rigs or messy mattes. Mostly clean with a few unstable moments. Clean keys, tidy mattes/roto, stable tracks and rigs. Flawless — no chatter, slip or stray keyframes anywhere.
3D & Compositing Integration (15%) Elements look pasted on; wrong scale or light. Readable, but edges or lighting give it away. Believable integration; matched light and grounding. Seamless — 3D, graphics and footage read as one shot.
Color, Look & Finishing (15%) Flat or clashing color; no deliberate look. A grade exists but is inconsistent. Cohesive, intentional grade; scopes legal. Distinctive, controlled look that elevates the piece.
Concept, Design & Art Direction (15%) No clear idea; random effects strung together. An idea exists but design choices are generic. Clear concept with coherent type, layout and palette. Original, memorable, with strong art-directed taste.
Systems & Reusability (10%) No structure; flat timeline, nothing reusable. Some pre-comps, but fragile and ad hoc. Clean architecture; Essential Properties or rigs used. Robust, documented rig/template another editor could drive.
Technical Breadth (10%) Fewer than 4 of the 10 advanced skills used. 4–5 skills used, some only superficially. 6–7 skills used meaningfully in service of the idea. 8+ skills woven in naturally, each earning its place.
Delivery & Craft (5%) Wrong settings, render errors, audio out of sync. Plays back, but codec/runtime/sync need work. Correct export, resolution, frame rate; audio in sync. Spec-perfect master + clean template, ready to hand off.

Breadth check: the capstone should put at least 6 of the 10 advanced skills to meaningful use.

Before Week 1 — prerequisites


See the Tutorial Links page for free videos and official guides per skill, and the Vocabulary page for key terms. Each skill week has its own Exercise page.