FLMC 2331 · Advanced MotionGraphics in After Effects — Spring

A project-driven follow-on to the foundational course. Ten advanced skills built on the first ten, tuned to After Effects 2026 — across four portfolio projects and one capstone. 16 weeks · 16 class meetings · 10 new skills · 4 projects.

Spring calendar: all 16 classes meet, with a Spring Break week off between Week 8 and Week 9. The extra week (vs. the Fall version) is a Week 1 refresher of motion-graphics fundamentals before the advanced track begins.

How this course works

One new skill per class, then a whole week to build with it.

Semester schedule

Week Class Project Homework focus
1 Refresher & Diagnostic — Skills-audit animation; set up a reusable project template
2 Project Architecture (+ course setup) P1 kickoff Modular precomp rig with Essential Properties
3 Vector Pipelines Project 1 Convert brand art to shape layers
4 Advanced Shape Animation Project 1 Animate an icon set + two transitions
5 Kinetic Typography 2.0 Project 1 Variable-font kinetic type; assemble
6 Project 1 Wrap-Up P1 due — Branded Vector Explainer Submit Project 1
7 Native 3D Meshes P2 kickoff Model / extrude the logo in 3D
8 3D Look Development Project 2 Substance materials + HDRI lighting
— Spring Break — no class — No class — optional catch-up on Project 2
9 Project 2 Wrap-Up P2 due — 3D Product / Logo Reveal Submit Project 2
10 Cinematic Cameras & DOF P3 kickoff Camera rig + rack-focus pull test
11 Designing & Animating the Title System Project 3 Design & animate the title-card system
12 Project 3 Wrap-Up P3 due — Cinematic Title Sequence Submit Project 3
13 AI-Assisted Compositing P4 kickoff (capstone) Isolate the subject (AI Object Matte / roto)
14 Match-Moving & Mixed Media Project 4 Track a shot; lock 3D/graphics into the plate
15 Expressions, Rigging & MOGRTs Project 4 Rig the project; export a MOGRT
16 Final Class — Capstone Showcase P4 due — Mixed-Media VFX Spot + Template Deliver the capstone

Project spans: P1 Weeks 2–6 · P2 Weeks 7–9 (the Spring Break falls inside this span, as catch-up time) · P3 Weeks 10–12 · P4 Weeks 13–16.

Grades

A 100-point semester (unchanged from the Fall structure). Exercises are graded on completion + hitting each drill's “Done when”; projects are scored on the rubric (0–100) × their point value.

Component How it's counted Points
Weekly attendance 16 meetings, 15 pts (one drop) 15
Exercises (drills) 10 × 2 pts — one per new skill (the refresher has no drill) 20
Project 1 · Branded Vector Explainer Rubric score × 15 15
Project 2 · 3D Product / Logo Reveal Rubric score × 15 15
Project 3 · Cinematic Title Sequence Rubric score × 15 15
Project 4 · Mixed-Media Capstone Rubric score × 20 — the portfolio centrepiece 20
Total 100

Grade scale: A 90–100 · B 80–89 · C 70–79 · D 60–69 · F below 60.

Project & capstone rubric

Each project is scored 1 (Beginner) to 4 (Portfolio-Ready) per criterion; weighted score = Σ (level ÷ 4 × weight), max 100. Portfolio-ready at 80+.

Criterion (weight) 1 · Beginner 2 · Developing 3 · Proficient 4 · Portfolio-Ready
Animation Craft & Timing (15%) Mechanical, evenly-spaced motion with no weight. Some easing; timing uneven or generic. Confident spacing and weight throughout. Polished, purposeful timing with anticipation & follow-through.
Technical Execution & Cleanup (15%) Jitter, chatter, broken rigs or messy mattes. Mostly clean with a few unstable moments. Clean keys, tidy mattes/roto, stable tracks and rigs. Flawless — no chatter, slip or stray keyframes anywhere.
3D & Compositing Integration (15%) Elements look pasted on; wrong scale or light. Readable, but edges or lighting give it away. Believable integration; matched light and grounding. Seamless — 3D, graphics and footage read as one shot.
Color, Look & Finishing (15%) Flat or clashing color; no deliberate look. A grade exists but is inconsistent. Cohesive, intentional grade; scopes legal. Distinctive, controlled look that elevates the piece.
Concept, Design & Art Direction (15%) No clear idea; random effects strung together. An idea exists but design choices are generic. Clear concept with coherent type, layout and palette. Original, memorable, with strong art-directed taste.
Systems & Reusability (10%) No structure; flat timeline, nothing reusable. Some pre-comps, but fragile and ad hoc. Clean architecture; Essential Properties or rigs used. Robust, documented rig/template another editor could drive.
Technical Breadth (10%) Fewer than 4 of the 10 advanced skills used. 4–5 skills used, some only superficially. 6–7 skills used meaningfully in service of the idea. 8+ skills woven in naturally, each earning its place.
Delivery & Craft (5%) Wrong settings, render errors, audio out of sync. Plays back, but codec/runtime/sync need work. Correct export, resolution, frame rate; audio in sync. Spec-perfect master + clean template, ready to hand off.

Breadth check: the capstone should put at least 6 of the 10 advanced skills to meaningful use.


See the Tutorial Links page for free videos and official guides per skill, and the Vocabulary page for key terms. Each new-skill week has its own Exercise page.