Assignment — Game Design Document

GAME 1303 · Introduction to Game Design & Development
Due: Week 13 — Tuesday, November 17, 11:59 PM · Submit in Canvas · 10 points


What a GDD is

A game design document is the working record of what your game is. It exists so that you, a collaborator, or a producer can answer any question about the game without asking you.

It is a living document. Start it in Week 4, right after your One Sheet, and add to it every week as decisions get made. The Week 13 due date is when it gets graded, not when it gets written. A GDD written the night before is always obvious, because it describes intentions rather than the game that actually exists.

The grading standard is accuracy, not ambition. A short document that precisely describes a small finished game scores higher than a long one describing features that never got built.


Required sections

1. Overview

Your One Sheet content, updated to reflect what the game actually became. Title, hook, genre, platform, audience, core loop, art direction, key art.

If the game changed since Week 4 — most do — say so in a sentence. Changes are normal and cost you nothing. Pretending nothing changed costs you accuracy points.

2. Core mechanic

3. Rules and game states

4. Levels

5. Interface

6. Art and audio

7. Asset list

A table of every asset in the game — sprites, models, animations, sounds, fonts, UI elements. For each: name, type, status (done / in progress / cut), and source (you, a named third party with license, or AI-assisted).

This table is how the originality policy is checked. Anything unlisted is treated as uncredited.

8. Systems and helpers

9. Scope and cuts

Honest cut lists score well. Cutting is the primary skill this course teaches.

10. Credits and disclosures


Format

Write it in whatever tool you like — Docs, Word, Notion, a markdown file — and export to PDF.


Rubric — 10 points

Criterion Pts Met when
Completeness 4 All ten sections present with real content. 0.4 pts each.
Accuracy 2 The document describes the game that exists, including changes and cuts, rather than an aspirational version
Asset list 2 Every asset listed with type, status, and source; third-party items licensed and credited
Clarity and presentation 1 Navigable structure, embedded images, readable formatting
Credits and AI disclosure 1 Contributors, licenses, and AI use disclosed specifically

Common failure modes


Working method

Open the file in Week 4 with the ten headings and nothing under them. After every class, spend ten minutes filling in whatever you decided that day — the tuning value you settled on, the thing you cut, the asset you finished. By Week 13 the document writes itself, and it will be accurate, which is where six of the ten points live.