GAME 1303 — Submission Checklist

Print this. Keep it next to your keyboard.

Every box below is a graded criterion, taken directly from the rubrics. Nothing here is a suggestion — if a box is unchecked at the deadline, points are already gone. Run the relevant section before you submit anything.


⚑ Before you submit ANY build — every time


▢ Weekly Exercise — 2 pts (every exercise, all semester)

Implementation — 1 pt

Design decision — 1 pt

Submitted by end of class · Late = Implementation point only


① Game Pitch — Week 2 — 5 pts


② One Sheet — Week 4 — 5 pts — Canvas


③ Core Game Mechanic — Week 5 — 5 pts


④ Level Map — Week 8 — 5 pts

The map — 2 pts

The blockout — 2 pts

Design intent — 1 pt


⑤ Screen Layout — Week 11 — 5 pts

All five screens — 2 pts

Flow both directions — 1 pt

HUD is live — 1 pt

Visual design — 1 pt

Also submit


⑥ Game Design Doc — Week 13 — 10 pts — Canvas

All ten sections present — 4 pts

Accuracy — 2 pts

Asset list — 2 pts

Presentation — 1 pt

Credits & disclosure — 1 pt


⑦ Game Build / Published Game — Week 15 — 25 pts

Build in Week 13, not Week 15. The first build always surprises someone.

Completeness — 8 pts (protect these first)

Core mechanic — 5 pts

Level design — 4 pts

Screens and UI — 3 pts

Audio and feedback — 2 pts (most-forgotten points in the course)

Published and documented — 3 pts

Build notes


⑧ Post Mortem — Week 16 — 5 pts

Presentation — 1 pt

Specific analysis — 2 pts

Playtest evidence — 1 pt

Written retro — 1 pt


⚑ Attendance & extra credit — running total


The three things students lose most often

  1. Audio — 2 free points in the final build, skipped entirely almost every semester
  2. The asset list — 2 points in the GDD, the most-missed section
  3. A build submitted as a project folder — ungradeable, and entirely preventable