GAME 1303 — Submission Checklist
Print this. Keep it next to your keyboard.
Every box below is a graded criterion, taken directly from the rubrics. Nothing here is a suggestion — if a box is unchecked at the deadline, points are already gone. Run the relevant section before you submit anything.
⚑ Before you submit ANY build — every time
▢ Weekly Exercise — 2 pts (every exercise, all semester)
Implementation — 1 pt
Design decision — 1 pt
Submitted by end of class · Late = Implementation point only
① Game Pitch — Week 2 — 5 pts
② One Sheet — Week 4 — 5 pts — Canvas
③ Core Game Mechanic — Week 5 — 5 pts
④ Level Map — Week 8 — 5 pts
The map — 2 pts
The blockout — 2 pts
Design intent — 1 pt
⑤ Screen Layout — Week 11 — 5 pts
All five screens — 2 pts
Flow both directions — 1 pt
HUD is live — 1 pt
Visual design — 1 pt
Also submit
⑥ Game Design Doc — Week 13 — 10 pts — Canvas
All ten sections present — 4 pts
Accuracy — 2 pts
Asset list — 2 pts
Presentation — 1 pt
Credits & disclosure — 1 pt
⑦ Game Build / Published Game — Week 15 — 25 pts
Build in Week 13, not Week 15. The first build always surprises someone.
Completeness — 8 pts (protect these first)
Core mechanic — 5 pts
Level design — 4 pts
Screens and UI — 3 pts
Audio and feedback — 2 pts (most-forgotten points in the course)
Published and documented — 3 pts
Build notes
⑧ Post Mortem — Week 16 — 5 pts
Presentation — 1 pt
Specific analysis — 2 pts
Playtest evidence — 1 pt
Written retro — 1 pt
⚑ Attendance & extra credit — running total
The three things students lose most often
- Audio — 2 free points in the final build, skipped entirely almost every semester
- The asset list — 2 points in the GDD, the most-missed section
- A build submitted as a project folder — ungradeable, and entirely preventable