GAME 1303 — Course Schedule

Introduction to Game Design and Development
Animation & Game Art | Media Arts | Collin College
Fall 2026 · Tuesdays 9:00 AM – 1:50 PM

Every class: Lecture 9:00–10:15 · Exercise 10:30–11:45 · Lab 12:00–1:50


# Tuesday Due in class Exercise Engine topics
1 Aug 25 — Ex 1 — First Playable Intro to course and tools · Editor & project setup · Sprite/asset import · Input System setup
2 Sep 1 🎤 Game Pitches (critique) Project organization · Version control · Naming & folder conventions
3 Sep 8 — Ex 2 — The Verb GameObjects/Actors · Components · Prefabs/Blueprints · PlayerMove
4 Sep 15 📄 One Sheet (Canvas) Ex 3 — Rules & States Colliders & triggers · GameStateManager · Scene reload & restart
5 Sep 22 🎮 Core Game Mechanic (critique) Debugging your mechanic · Inspector tuning · ScriptableObjects / Data Assets
6 Sep 29 — Ex 4 — Juice It Sprite animation · Particles (VFX Graph / Niagara) · SoundPlayer · Screen shake
7 Oct 6 — Ex 5 — Space & Pace Tilemap / level blockout · Modular assets · Checkpoints
8 Oct 13 🗺️ Level Map (critique) Scene management / streaming · Physics & physics materials
9 Oct 20 — Ex 6 — Story in the World DialogueTrigger · Trigger volumes · Timeline / Sequencer
10 Oct 27 — Ex 7 — Screen Flow UI Toolkit (UXML/USS) / UMG · UIManager · Buttons & events
11 Nov 3 🖥️ Screen Layout (critique) Menus & pause · Scene flow · Save/load & player prefs
12 Nov 10 — Ex 8 — Point of View Cinemachine / Cine Camera · Confiners & framing · XR rig (Quest 2 / Cosmos Elite)
13 Nov 17 📘 Game Design Doc (Canvas) Ex 9 — Curves & Locks Health · Score · Spawner & object pooling · Classes
14 Nov 24 — Ex 10 — Test & Iterate PlaytestLogger · Profiler / Insights · Bug triage · Build prep
15 Dec 1 📦 Game Build (critique) Build settings & packaging · Platforms · Publishing · Package export
16 Dec 8 🏁 Post Mortem (presentations) Wrap · Portfolio · Next courses · fin

Exercise → Milestone dependencies

Legend

🎤 live in class · 🎮 playable build · 🗺️ map + blockout · 🖥️ implemented screens · 📦 published build · 🏁 presentation · 📄📘 submitted online in Canvas

Sections: 001 uses Unity 6.x · 002 uses Unreal Engine 5.8. Design topics are identical; engine topics are the section's equivalent.