GAME 1303 — Grade Sheet
Introduction to Game Design and Development
Animation & Game Art | Media Arts | Collin College
| Possible | Your score | |
|---|---|---|
| Attendance | 15 | |
| Weekly Exercises | ||
| Ex 1 — First Playable | 2 | |
| Ex 2 — The Verb | 2 | |
| Ex 3 — Rules & States | 2 | |
| Ex 4 — Juice It | 2 | |
| Ex 5 — Space & Pace | 2 | |
| Ex 6 — Story in the World | 2 | |
| Ex 7 — Screen Flow | 2 | |
| Ex 8 — Point of View | 2 | |
| Ex 9 — Curves & Locks | 2 | |
| Ex 10 — Test & Iterate | 2 | |
| Milestones | ||
| Game Pitch | 5 | |
| Core Game Mechanic | 5 | |
| Level Map | 5 | |
| Screen Layout | 5 | |
| Published Game / Build | 25 | |
| Post Mortem | 5 | |
| Canvas Homework | ||
| One Sheet (1 pg) | 5 | |
| Game Design Doc | 10 | |
| total | 100 | |
| extra credit | 5 | |
| grand total | 105 |
Grade scale
| A | ≥ 90 |
| B | ≥ 80 |
| C | ≥ 70 |
| D | ≥ 60 |
| F | < 60 |
Notes
Attendance — 1 point per class meeting across 16 meetings, with one absence dropped, capped at 15.
Exercises — 2 points each, scored on two criteria:
| Criterion | 1 pt |
|---|---|
| Implementation | Builds and runs; the required feature works, no console errors |
| Design decision | A deliberate, defensible choice beyond the defaults |
Each criterion is met or not met — no partial credit within a criterion.
Extra credit — up to 5 points for industry events, meetups, game jams, and conferences. 1 point each with proof of attendance and a short takeaway paragraph.
Late work — late exercises earn the Implementation point only. Milestones and Canvas homework lose 20% per week. Nothing accepted after the final class meeting.