GAME 1303 — Project Tracks

You are building one game across the whole semester. In Week 2 you pitch it, and you choose a track. The six milestones are the same for everyone; what changes is the shape of the work and the support you get in lab.


Choosing a track

Track What it is Art burden Risk
2D (default) Platformer, top-down adventure, arcade, shooter Medium Low
Puzzle Grid, physics, or logic puzzle; can be 2D or 3D Low Low
Narrative Dialogue game, walking sim, visual novel, interactive fiction Medium Medium
3D One complete small 3D level High High
VR Room-scale or seated VR on Quest 2 / Cosmos Elite Medium High

If you are unsure, choose 2D or Puzzle. They are the tracks most likely to end the semester with a finished, published game — and the Published Game milestone is 25 of your 100 points.


What each track owes at each milestone

Milestone 2D Puzzle Narrative 3D VR
Game Pitch (Wk 2) Hook + reference image The core puzzle idea, demonstrated on paper Premise + tone reference Scope statement + reference Headset + interaction model
Core Game Mechanic (Wk 5) Movement + primary verb One solvable puzzle instance Choice or traversal mechanic Movement + primary verb Grab / teleport / point interaction
Level Map (Wk 8) Annotated level map + tilemap blockout Puzzle sequence chart + 3 built puzzles Scene/beat map + walkable space Level map + greybox Play space diagram + blockout
Screen Layout (Wk 11) Title, HUD, pause, win/lose Title, move counter, reset, win Title, dialogue UI, pause, end Title, HUD, pause, win/lose World-space UI + comfort options
Game Build (Wk 15) PC/WebGL build PC/WebGL build PC/WebGL build PC build Headset build (.apk or PC-VR)
Post Mortem (Wk 16) Same for all tracks

Track-specific requirements

2D

Puzzle

Narrative

3D

VR


Scope, honestly

The single most common way to lose points in this course is to attempt too much. A finished game with three levels, working menus, and sound beats an ambitious prototype that stops at the first screen — every time.

Signs your scope is too large:

If any of these apply, come to lab and we will cut it down together. Cutting scope in Week 5 is design. Cutting it in Week 14 is triage.