Create the project

About 10 minutes.

Learning objectives

Before you start

Use Unity 6. Pick the 6.x editor you already have installed (Unity 6.1 or later; Unity 6.3 LTS is fine). Do not create this project in Unity 2022 or earlier.

Official Hub steps: Create your first project | Unity Manual

Create the project in Unity Hub

  1. Open Unity Hub.
  2. Select Projects.
  3. Select New project.
  4. Set Editor version to your installed Unity 6 editor.

You should see: a template grid and fields for project name and location.

![Unity Hub New project window](images/02-hub-new-project.png)
  1. Select the Universal 3D template (URP, empty 3D).
![Universal 3D template selected](images/02-universal-3d-template.png)

Why this matters: Universal 3D is the current empty 3D starting point. Do not pick the old Built-in 3D template. If this course section is 2D, use Universal 2D instead and keep every Input System step the same.

  1. Set Project name to InputSystemStarter (or the name your instructor gave you).
  2. Set Location to a folder on your local disk.

Warning: Do not put the project in OneDrive, Dropbox, iCloud, Google Drive, or any other cloud-synced folder. Unity can warn that this corrupts projects. Use a path such as C:\Dev\Unity or ~/Dev/Unity.

  1. Select Create project.

You should see: Hub opens the Unity Editor and the first import begins. Wait. Do not click around until the Editor is idle.

After the Editor opens

  1. Confirm the open scene is SampleScene (look at the Hierarchy window title and the tab above the Scene view).
  2. Confirm you have a Scene view and a Game view (they may be tabs in the same panel).
  3. Press Play once, then press Play again to stop.

You should see: a blank Game view (sky / camera clear color) and no console errors from this empty scene.

  1. Open Window > Package Manager and leave it reachable. You will use it on the next page.

Checkpoint

Before you continue to Enable the Input System: