Screenshot list
Put PNG captures in this folder using the filenames below. Student pages already link to these paths. Do not add extra screenshot files until you have captured them; the markdown placeholders are enough.
Capture at 1x or 2x from a Unity 6 Editor (and Hub) with a readable UI scale. Crop to the relevant panel. Avoid student names, license keys, and other project paths that should not go on Canvas.
| Filename | Capture this | Suggested alt text | Used in |
|---|---|---|---|
02-hub-new-project.png | Unity Hub Projects > New project window, editor version set to Unity 6 | Unity Hub New project window | 02-create-the-project.md |
02-universal-3d-template.png | Same Hub window with Universal 3D selected | Universal 3D template selected | 02-create-the-project.md |
03-package-manager-input-system.png | Window > Package Manager, Unity Registry, Input System selected (installed or Install visible) | Package Manager showing Input System | 03-enable-the-input-system.md |
03-enable-backends-dialog.png | Dialog Unity shows after install: enable new input backends, Yes | Dialog asking to enable new input backends | 03-enable-the-input-system.md |
03-active-input-handling.png | Edit > Project Settings > Player > Other Settings > Configuration > Active Input Handling set to Input System Package (New) | Active Input Handling set to Input System Package (New) | 03-enable-the-input-system.md |
03-project-wide-actions.png | Edit > Project Settings > Input System Package with the default Action Asset assigned | Input System Package project settings with actions assigned | 03-enable-the-input-system.md |
04-input-actions-editor.png | Input Actions editor, Player map selected, Move selected, bindings visible | Input Actions editor showing Player map | 04-input-actions.md |
05-player-hierarchy.png | Hierarchy with Plane and Player (cube), Inspector showing Player at Y = 0.5 | Hierarchy with Plane and Player cube | 05-move-a-player.md |
05-play-mode-cube.png | Game view in Play mode, cube offset from center on the plane | Play mode with the cube offset from center | 05-move-a-player.md |
06-player-input-events.png | Player selected; Player Input with Invoke Unity Events; Events > Player > Move and Jump wired | Player Input events wired to OnMove and OnJump | 06-player-input-component.md |
08-save-custom-template.png | Unity Hub project menu Save project as custom template, or Templates window New template with Keep Project Settings visible | Save project as custom template in Unity Hub | 08-save-as-template.md |
If Unity does not show 03-enable-backends-dialog.png because the template already enabled backends, capture the Active Input Handling dropdown instead and leave that placeholder unused, or note on the Canvas page that the dialog is skipped when the package was already active.