Week 3 — The Verb

GAME 1303 · Tuesday, September 8, 2026 · 9:00 AM – 1:50 PM

Every game is about one verb. Today you isolate yours and build it on a bare test course — no art, no levels, just the action.


This week at a glance

Block Time What happens
Lecture 9:00 – 10:15 Design topic + engine features
Exercise 10:30 – 11:45 Ex 2 — The Verb — 2 pts, submitted today
Lab 12:00 – 1:50 Work on your semester project

Before class


Lecture topics

Section Topics
001 — Unity 6.x GameObjects, components, Transform · Prefabs and variants · The helper script library
002 — Unreal 5.8 Actors, components, transforms · Blueprint classes · The helper Blueprint library

Exercise — Ex 2 — The Verb

One mechanic — dash, grab, shoot, swap, grapple, or interact — tuned and tested against three escalating obstacles.

Open the version for your section:

Worth 2 points: one for Implementation (it builds and runs, the feature works), one for the Design decision (a deliberate, defensible choice beyond the defaults). Due at the end of the class period — late work earns the Implementation point only.


Lab goals


Due this week

What When Points
Ex 2 — The Verb end of class 2 pts

Run the matching tab of the course checklist before you submit. Every box on it is a graded criterion.


Next week

Ex 3 — Rules & States, and your One Sheet is due in Canvas.