Week 4 — Rules & States

GAME 1303 · Tuesday, September 15, 2026 · 9:00 AM – 1:50 PM

A verb alone is a toy. Today you add stakes: a goal, a failure, and a consequence you choose on purpose.


This week at a glance

Block Time What happens
Lecture 9:00 – 10:15 Design topic + engine features
Exercise 10:30 – 11:45 Ex 3 — Rules & States — 2 pts, submitted today
Lab 12:00 – 1:50 Work on your semester project

Before class


Lecture topics

Section Topics
001 — Unity 6.x Colliders and triggers · TriggerZone and UnityEvents · GameStateManager · Scene reload
002 — Unreal 5.8 Collision and overlap events · BP_TriggerZone and dispatchers · BP_GameState · Level restart

Exercise — Ex 3 — Rules & States

Goal trigger, hazard, win/lose/restart — plus a state diagram you draw first.

Open the version for your section:

Worth 2 points: one for Implementation (it builds and runs, the feature works), one for the Design decision (a deliberate, defensible choice beyond the defaults). Due at the end of the class period — late work earns the Implementation point only.


Lab goals


Due this week

What When Points
Ex 3 — Rules & States end of class 2 pts
One Sheet 11:59 PM, Canvas 5 pts

Run the matching tab of the course checklist before you submit. Every box on it is a graded criterion.


Next week

Week 5 is Milestone 2 — Core Game Mechanic, 5 points, demoed live. It's Ex 2 plus Ex 3 applied to your own game. Bring a build, not a project.