Week 14 — Test & Iterate

GAME 1303 · Tuesday, November 24, 2026 · 9:00 AM – 1:50 PM

You cannot playtest your own game. Today three people play it while you say nothing — which is much harder than it sounds — and then you fix the most expensive thing they found.


This week at a glance

Block Time What happens
Lecture 9:00 – 10:15 Design topic + engine features
Exercise 10:30 – 11:45 Ex 10 — Test & Iterate — 2 pts, submitted today
Lab 12:00 – 1:50 Work on your semester project

Before class


Lecture topics

Section Topics
001 — Unity 6.x PlaytestLogger · Profiler and frame debugger · Bug triage · Build preparation
002 — Unreal 5.8 Session logging · Unreal Insights and stat commands · Bug triage · Packaging preparation

Exercise — Ex 10 — Test & Iterate

Three playtest sessions, a prioritized fix list, and one fix implemented and verified.

Open the version for your section:

Worth 2 points: one for Implementation (it builds and runs, the feature works), one for the Design decision (a deliberate, defensible choice beyond the defaults). Due at the end of the class period — late work earns the Implementation point only.


Lab goals


Due this week

What When Points
Ex 10 — Test & Iterate end of class 2 pts

Run the matching tab of the course checklist before you submit. Every box on it is a graded criterion.


Next week

Week 15 is Milestone 5 — Game Build, worth 25 points, a quarter of your grade. The last honest question: can someone finish this without me in the room? You now have evidence either way.