Week 14 — Test & Iterate
GAME 1303 · Tuesday, November 24, 2026 · 9:00 AM – 1:50 PM
You cannot playtest your own game. Today three people play it while you say nothing — which is much harder than it sounds — and then you fix the most expensive thing they found.
This week at a glance
| Block | Time | What happens |
|---|---|---|
| Lecture | 9:00 – 10:15 | Design topic + engine features |
| Exercise | 10:30 – 11:45 | Ex 10 — Test & Iterate — 2 pts, submitted today |
| Lab | 12:00 – 1:50 | Work on your semester project |
Before class
- A build that runs. This is not optional — you cannot do this exercise without one.
- Instrument it with the playtest logger before class if you can.
Lecture topics
| Section | Topics |
|---|---|
| 001 — Unity 6.x | PlaytestLogger · Profiler and frame debugger · Bug triage · Build preparation |
| 002 — Unreal 5.8 | Session logging · Unreal Insights and stat commands · Bug triage · Packaging preparation |
Exercise — Ex 10 — Test & Iterate
Three playtest sessions, a prioritized fix list, and one fix implemented and verified.
Open the version for your section:
Worth 2 points: one for Implementation (it builds and runs, the feature works), one for the Design decision (a deliberate, defensible choice beyond the defaults). Due at the end of the class period — late work earns the Implementation point only.
Lab goals
- Work your fix list in priority order.
- Protect the 8 completeness points. If you're behind, cut content until what remains is finishable.
- Publish to itch.io today — the upload process has its own surprises.
Due this week
| What | When | Points |
|---|---|---|
| Ex 10 — Test & Iterate | end of class | 2 pts |
Run the matching tab of the course checklist before you submit. Every box on it is a graded criterion.
Next week
Week 15 is Milestone 5 — Game Build, worth 25 points, a quarter of your grade. The last honest question: can someone finish this without me in the room? You now have evidence either way.
Links
- Milestone 5 Game Build
- [Course schedule](Courses/GAME 1303 — Introduction to Game Design & Development/Fall 16 wk 16 class/Canvas/course-schedule)
- Grade sheet
- Submission checklist