Week 16 — Post Mortem
GAME 1303 · Tuesday, December 8, 2026 · 9:00 AM – 1:50 PM
The last class. Everyone presents what actually happened while making their game — honestly, including the parts that went badly. Sixteen post mortems in one afternoon is the densest design education available.
This week at a glance
| Block | Time | What happens |
|---|---|---|
| Lecture | 9:00 – 10:15 | Post Mortem |
| Critique | 10:30 – 11:45 | Milestone 6 — Post Mortem — reviewed live |
| Lab | 12:00 – 1:50 | Work on your semester project |
Before class
- Have your game open and running before class starts. Five minutes is short.
- Three specific things that went right, three that went wrong — each with its decision and its cost.
- Reference your Ex 10 playtest data. You already wrote those notes.
- Written retro submitted: 2–4 pages, scope accounting, time breakdown.
Lecture topics
| Section | Topics |
|---|---|
| 001 — Unity 6.x | Wrap · Portfolio and reels · Next courses · fin |
| 002 — Unreal 5.8 | Wrap · Portfolio and reels · Next courses · fin |
Milestone — Post Mortem
5 pts · 5-minute presentation + written retrospective
Full brief: Milestone 6 — Post Mortem
No new exercise is assigned this week. The exercise block becomes live review.
Lab goals
- Presentations run through the class period.
- Listen to everyone else's. Most of the useful things you learn today will come from someone else's mistakes.
Due this week
| What | When | Points |
|---|---|---|
| Milestone 6 — Post Mortem | start of class | 5 pts |
Run the matching tab of the course checklist before you submit. Every box on it is a graded criterion.
Next week
That's the course. If you want to keep going: game jams, the next courses in the program, and the industry meetups you've been getting extra credit at. Keep building things.
Links
- Milestone 6 Post Mortem
- [Course schedule](Courses/GAME 1303 — Introduction to Game Design & Development/Fall 16 wk 16 class/Canvas/course-schedule)
- Grade sheet
- Submission checklist