Week 16 — Post Mortem

GAME 1303 · Tuesday, December 8, 2026 · 9:00 AM – 1:50 PM

The last class. Everyone presents what actually happened while making their game — honestly, including the parts that went badly. Sixteen post mortems in one afternoon is the densest design education available.


This week at a glance

Block Time What happens
Lecture 9:00 – 10:15 Post Mortem
Critique 10:30 – 11:45 Milestone 6 — Post Mortem — reviewed live
Lab 12:00 – 1:50 Work on your semester project

Before class


Lecture topics

Section Topics
001 — Unity 6.x Wrap · Portfolio and reels · Next courses · fin
002 — Unreal 5.8 Wrap · Portfolio and reels · Next courses · fin

Milestone — Post Mortem

5 pts · 5-minute presentation + written retrospective

Full brief: Milestone 6 — Post Mortem

No new exercise is assigned this week. The exercise block becomes live review.


Lab goals


Due this week

What When Points
Milestone 6 — Post Mortem start of class 5 pts

Run the matching tab of the course checklist before you submit. Every box on it is a graded criterion.


Next week

That's the course. If you want to keep going: game jams, the next courses in the program, and the industry meetups you've been getting extra credit at. Keep building things.