Week 2 — Game Pitches
GAME 1303 · Tuesday, September 1, 2026 · 9:00 AM – 1:50 PM
Everyone pitches. Three minutes each, two minutes of questions. By the end of today the whole room knows what everyone is making — including me, which is how the rest of the semester gets weighted.
This week at a glance
| Block | Time | What happens |
|---|---|---|
| Lecture | 9:00 – 10:15 | Game Pitches |
| Critique | 10:30 – 11:45 | Milestone 1 — Game Pitch — reviewed live |
| Lab | 12:00 – 1:50 | Work on your semester project |
Before class
- Rehearse with a timer, twice. Three minutes is much shorter than it sounds.
- Prepare one reference image to have on screen.
- Decide your track: 2D, Puzzle, Narrative, 3D, or VR. You say it out loud in the pitch.
- Prepare one real open question for your Q&A — that's where the free design help lives.
Lecture topics
| Section | Topics |
|---|---|
| 001 — Unity 6.x | Project organization and folder conventions · Version control with GitHub · Naming standards and asset hygiene |
| 002 — Unreal 5.8 | Content Browser organization · Version control · Naming standards and asset hygiene |
Milestone — Game Pitch
5 pts · live in class · 3 min + 2 min Q&A
Full brief: Milestone 1 — Game Pitch
No new exercise is assigned this week. The exercise block becomes live review.
Lab goals
- Set up version control for your project.
- Start acting on the feedback from your pitch.
- Begin your One Sheet — it's due Week 4 and your pitch is most of it.
Due this week
| What | When | Points |
|---|---|---|
| Milestone 1 — Game Pitch | in class | 5 pts |
Run the matching tab of the course checklist before you submit. Every box on it is a graded criterion.
Next week
Ex 2 — The Verb. You'll build the single core mechanic your game is about. Come knowing which verb yours is.
Links
- Milestone 1 Game Pitch
- Assignment One Sheet
- Project Tracks
- [Course schedule](Courses/GAME 1303 — Introduction to Game Design & Development/Fall 16 wk 16 class/Canvas/course-schedule)
- Grade sheet
- Submission checklist