Week 5 — Core Game Mechanic
GAME 1303 · Tuesday, September 22, 2026 · 9:00 AM – 1:50 PM
Demo day. Your primary verb, working and tuned, in a build a stranger can pick up. This is also the last week you can change your game without a conversation first.
This week at a glance
| Block | Time | What happens |
|---|---|---|
| Lecture | 9:00 – 10:15 | Core Game Mechanic |
| Critique | 10:30 – 11:45 | Milestone 2 — Core Game Mechanic — reviewed live |
| Lab | 12:00 – 1:50 | Work on your semester project |
Before class
- Bring a build. A project folder cannot be graded.
- Know your tuning numbers and be ready to say why you chose them.
- (VR) reserve a headset — you demo in headset, not editor preview.
Lecture topics
| Section | Topics |
|---|---|
| 001 — Unity 6.x | Debugging your mechanic · Inspector tuning and serialized fields · ScriptableObjects for tuning data |
| 002 — Unreal 5.8 | Debugging your mechanic · Details panel and instance-editable variables · Data Assets for tuning data |
Milestone — Core Game Mechanic
5 pts · playable build, demoed live in the exercise block
Full brief: Milestone 2 — Core Game Mechanic
No new exercise is assigned this week. The exercise block becomes live review.
Lab goals
- Act on the critique you just received.
- Start thinking about your first level — Ex 5 and the Level Map milestone are coming.
- Scope checkpoint: if the mechanic isn't there yet, come talk to me today. Cutting now is cheap.
Due this week
| What | When | Points |
|---|---|---|
| Milestone 2 — Core Game Mechanic | start of class | 5 pts |
Run the matching tab of the course checklist before you submit. Every box on it is a graded criterion.
Next week
Ex 4 — Juice It. Bring three or four sound effects — freesound.org or jsfxr.
Links
- Milestone 2 Core Game Mechanic
- Project Tracks
- [Course schedule](Courses/GAME 1303 — Introduction to Game Design & Development/Fall 16 wk 16 class/Canvas/course-schedule)
- Grade sheet
- Submission checklist