Week 6 — Juice It

GAME 1303 · Tuesday, September 29, 2026 · 9:00 AM – 1:50 PM

Same mechanic, same values, ten times better. Today is entirely about feedback — the 200 milliseconds around the input that decide whether your game feels like a wet sponge or a rifle bolt.


This week at a glance

Block Time What happens
Lecture 9:00 – 10:15 Design topic + engine features
Exercise 10:30 – 11:45 Ex 4 — Juice It — 2 pts, submitted today
Lab 12:00 – 1:50 Work on your semester project

Before class


Lecture topics

Section Topics
001 — Unity 6.x Sprite animation and Animator · Particles / VFX Graph · SoundPlayer, ScreenShake, HitFlash · Hit-stop
002 — Unreal 5.8 Paper2D flipbooks and animation · Niagara · Audio cues, camera shake, material flash · Hit-stop

Exercise — Ex 4 — Juice It

Five layers of feedback on your Ex 2 verb, then subtract the ones that aren't earning their place.

Open the version for your section:

Worth 2 points: one for Implementation (it builds and runs, the feature works), one for the Design decision (a deliberate, defensible choice beyond the defaults). Due at the end of the class period — late work earns the Implementation point only.


Lab goals


Due this week

What When Points
Ex 4 — Juice It end of class 2 pts

Run the matching tab of the course checklist before you submit. Every box on it is a graded criterion.


Next week

Ex 5 — Space & Pace. Bring paper and a pen — the first ten minutes are a hand-drawn beat chart.