Week 7 — Space & Pace

GAME 1303 · Tuesday, October 6, 2026 · 9:00 AM – 1:50 PM

A level is not a place — it's a sequence of experiences arranged in space. Today you build the smallest complete level: a gate, a key, a checkpoint, and a deliberate rhythm.


This week at a glance

Block Time What happens
Lecture 9:00 – 10:15 Design topic + engine features
Exercise 10:30 – 11:45 Ex 5 — Space & Pace — 2 pts, submitted today
Lab 12:00 – 1:50 Work on your semester project

Before class


Lecture topics

Section Topics
001 — Unity 6.x Tilemap, Rule Tiles, tile palettes · Composite colliders · Modular prefabs · Checkpoints
002 — Unreal 5.8 Level blockout and Modeling Mode · Grid snapping · Modular assets · Checkpoints

Exercise — Ex 5 — Space & Pace

A short level built from a beat chart, with working gating and checkpointing.

Open the version for your section:

Worth 2 points: one for Implementation (it builds and runs, the feature works), one for the Design decision (a deliberate, defensible choice beyond the defaults). Due at the end of the class period — late work earns the Implementation point only.


Lab goals


Due this week

What When Points
Ex 5 — Space & Pace end of class 2 pts

Run the matching tab of the course checklist before you submit. Every box on it is a graded criterion.


Next week

Week 8 is Milestone 3 — Level Map, 5 points. Your beat chart from today is most of the annotation work already done.