Week 10 — Screen Flow

GAME 1303 · Tuesday, October 27, 2026 · 9:00 AM – 1:50 PM

A prototype opens straight into gameplay. A game has a front door. Today you build all five screens and cut one HUD element you can't justify.


This week at a glance

Block Time What happens
Lecture 9:00 – 10:15 Design topic + engine features
Exercise 10:30 – 11:45 Ex 7 — Screen Flow — 2 pts, submitted today
Lab 12:00 – 1:50 Work on your semester project

Before class


Lecture topics

Section Topics
001 — Unity 6.x UI Toolkit: UXML and USS · UI Builder, flexbox layout · UIManager and screen switching
002 — Unreal 5.8 UMG widgets and anchors · Widget hierarchy · Widget switcher and screen flow

Exercise — Ex 7 — Screen Flow

Title, HUD, pause, win, lose — navigable both ways, restyled, HUD bound to live values.

Open the version for your section:

Worth 2 points: one for Implementation (it builds and runs, the feature works), one for the Design decision (a deliberate, defensible choice beyond the defaults). Due at the end of the class period — late work earns the Implementation point only.


Lab goals


Due this week

What When Points
Ex 7 — Screen Flow end of class 2 pts

Run the matching tab of the course checklist before you submit. Every box on it is a graded criterion.


Next week

Week 11 is Milestone 4 — Screen Layout, 5 points, demoed live. If you did today's work on your own game, the milestone is mostly done.