Week 15 — Game Build
GAME 1303 · Tuesday, December 1, 2026 · 9:00 AM – 1:50 PM
Your finished game, built, published, and playable by a stranger who has never met you and cannot ask you questions. Twenty-five points — more than every exercise combined.
This week at a glance
| Block | Time | What happens |
|---|---|---|
| Lecture | 9:00 – 10:15 | Game Build |
| Critique | 10:30 – 11:45 | Milestone 5 — Game Build — reviewed live |
| Lab | 12:00 – 1:50 | Work on your semester project |
Before class
- Live public URL. Not just a zip in Canvas.
- Controls on the title screen — it's the difference between a stranger playing your game and closing it.
- Music plus three sound effects. Two points, routinely forgotten entirely.
- Build notes: link, controls, how to reach the win state, known bugs, asset credits, AI disclosure.
- (Unity) test the actual WebGL build, not the editor.
Lecture topics
| Section | Topics |
|---|---|
| 001 — Unity 6.x | Build settings and player settings · Platforms: PC, WebGL, Android/XR · Publishing to itch.io · .unitypackage export |
| 002 — Unreal 5.8 | Packaging and project settings · Platforms: PC, Android/XR · Publishing to itch.io · Content export |
Milestone — Game Build
25 pts · published playable build with build notes
Full brief: Milestone 5 — Game Build
No new exercise is assigned this week. The exercise block becomes live review.
Lab goals
- Final fixes and re-uploads.
- Start your post mortem — the scope accounting is easier while it's fresh.
Due this week
| What | When | Points |
|---|---|---|
| Milestone 5 — Published Game | start of class | 25 pts |
Run the matching tab of the course checklist before you submit. Every box on it is a graded criterion.
Next week
Week 16 is the Post Mortem. Five minutes, game running, three things that went right and three that went wrong. Nothing is graded on whether your game succeeded.