Week 1 — First Playable
GAME 1303 · Tuesday, August 25, 2026 · 9:00 AM – 1:50 PM
Welcome. Today you install the tools, set up the project structure you will use for fifteen weeks, and get something moving on screen.
This week at a glance
| Block | Time | What happens |
|---|---|---|
| Lecture | 9:00 – 10:15 | Design topic + engine features |
| Exercise | 10:30 – 11:45 | Ex 1 — First Playable — 2 pts, submitted today |
| Lab | 12:00 – 1:50 | Work on your semester project |
Before class
- Install the engine for your section before class if you can — lab wifi and a 12 GB download do not mix.
- Bring one image you could use as a placeholder character. A 32×32 square with a face on it is fine.
- Think about what game you might want to make. You pitch it next week.
Lecture topics
| Section | Topics |
|---|---|
| 001 — Unity 6.x | Intro to course and tools · Unity Hub, editor tour · 2D project setup · Sprite import, pixels-per-unit · Input System package |
| 002 — Unreal 5.8 | Intro to course and tools · Launcher, editor tour · Project setup · Texture import and world scale · Enhanced Input |
Exercise — Ex 1 — First Playable
A sprite that moves with keyboard and gamepad via the Input System, tuned by you.
Open the version for your section:
Worth 2 points: one for Implementation (it builds and runs, the feature works), one for the Design decision (a deliberate, defensible choice beyond the defaults). Due at the end of the class period — late work earns the Implementation point only.
Lab goals
- Finish Ex 1 if you didn't in the exercise block.
- Start sketching game ideas for next week's pitch.
- Talk to me about scope before you commit to something large.
Due this week
| What | When | Points |
|---|---|---|
| Ex 1 — First Playable | end of class | 2 pts |
Run the matching tab of the course checklist before you submit. Every box on it is a graded criterion.
Next week
Week 2 is your Game Pitch — live, in class, 3 minutes. Bring a reference image. If you're pitching a puzzle game, bring a paper prototype. Rehearse out loud with a timer, twice.