Week 1 — First Playable

GAME 1303 · Tuesday, August 25, 2026 · 9:00 AM – 1:50 PM

Welcome. Today you install the tools, set up the project structure you will use for fifteen weeks, and get something moving on screen.


This week at a glance

Block Time What happens
Lecture 9:00 – 10:15 Design topic + engine features
Exercise 10:30 – 11:45 Ex 1 — First Playable — 2 pts, submitted today
Lab 12:00 – 1:50 Work on your semester project

Before class


Lecture topics

Section Topics
001 — Unity 6.x Intro to course and tools · Unity Hub, editor tour · 2D project setup · Sprite import, pixels-per-unit · Input System package
002 — Unreal 5.8 Intro to course and tools · Launcher, editor tour · Project setup · Texture import and world scale · Enhanced Input

Exercise — Ex 1 — First Playable

A sprite that moves with keyboard and gamepad via the Input System, tuned by you.

Open the version for your section:

Worth 2 points: one for Implementation (it builds and runs, the feature works), one for the Design decision (a deliberate, defensible choice beyond the defaults). Due at the end of the class period — late work earns the Implementation point only.


Lab goals


Due this week

What When Points
Ex 1 — First Playable end of class 2 pts

Run the matching tab of the course checklist before you submit. Every box on it is a graded criterion.


Next week

Week 2 is your Game Pitch — live, in class, 3 minutes. Bring a reference image. If you're pitching a puzzle game, bring a paper prototype. Rehearse out loud with a timer, twice.