Week 8 — Level Map
GAME 1303 · Tuesday, October 13, 2026 · 9:00 AM – 1:50 PM
Review day. An annotated map of one level, and a blockout of that same level you can walk end to end. The map is the design; the blockout is proof it survives contact with the engine.
This week at a glance
| Block | Time | What happens |
|---|---|---|
| Lecture | 9:00 – 10:15 | Level Map |
| Critique | 10:30 – 11:45 | Milestone 3 — Level Map — reviewed live |
| Lab | 12:00 – 1:50 | Work on your semester project |
Before class
- Bring the map printed or on screen.
- Test that your level can't be finished without your core mechanic. If it can, redesign before class.
- (VR) walk your blockout in headset — monitor distances lie.
Lecture topics
| Section | Topics |
|---|---|
| 001 — Unity 6.x | Scene management and additive loading · Physics2D and physics materials |
| 002 — Unreal 5.8 | Level streaming and sublevels · Physics and physical materials |
Milestone — Level Map
5 pts · map + walkable blockout, reviewed in the exercise block
Full brief: Milestone 3 — Level Map
No new exercise is assigned this week. The exercise block becomes live review.
Lab goals
- Act on the critique.
- Build out the level from greybox toward real art.
- Your Game Design Doc should be growing every week. Ten minutes after each class.
Due this week
| What | When | Points |
|---|---|---|
| Milestone 3 — Level Map | start of class | 5 pts |
Run the matching tab of the course checklist before you submit. Every box on it is a graded criterion.
Next week
Ex 6 — Story in the World. You get a 60-word budget for an entire room. Start thinking about what your space can say without sentences.